pre cw with probe and a bunch script to read game behavior

This commit is contained in:
CAtlas0784 committed 2026-10-21 20:40:13 +07:00
1 parent 5120219ae2
commit da8a32f60d
310 files changed
+219693 -872

No files matched your search

@@ -0,0 +1,48 @@
package sdkserver
import (
"fmt"
"math"
"gac-hkrpg-go/internal/common"
)
// Final packets omit detailed statistics on this Client. Attach the native
// snapshot only to an already received result with the same counters and team.
// Keep the server's outcome, scene identity and monster analysis.
func saveFinalBattleDetails(details *common.BattleReport) error {
base, err := common.LoadLatestBattleReport()
if err != nil {
return fmt.Errorf("completed battle result is not available yet")
}
if details == nil || details.TotalBattleTurns != base.TotalBattleTurns ||
math.Abs(details.CostTime-base.CostTime) > 0.001 ||
(details.StageID != 0 && details.StageID != base.StageID) ||
(details.BattleID != 0 && details.BattleID != base.BattleID) ||
len(details.Avatars) != len(base.Avatars) {
return fmt.Errorf("native statistics do not match the completed battle")
}
ids := make(map[uint32]bool, len(base.Avatars))
slots := make(map[uint32]*uint32, len(base.Avatars))
for _, a := range base.Avatars {
if a != nil {
ids[a.AvatarID] = true
slots[a.AvatarID] = a.Slot
}
}
for _, a := range details.Avatars {
if a == nil || !ids[a.AvatarID] {
return fmt.Errorf("native statistics team does not match the completed battle")
}
delete(ids, a.AvatarID)
if a.Slot == nil {
a.Slot = slots[a.AvatarID]
}
}
if len(ids) != 0 {
return fmt.Errorf("native statistics team is incomplete")
}
base.Avatars = details.Avatars
base.TeamTotalDamage, base.TeamTotalHeal, base.TeamTotalShield = details.TeamTotalDamage, details.TeamTotalHeal, details.TeamTotalShield
return common.SaveBattleReport(base)
}