pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,22 @@
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package gameserver
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import "gac-hkrpg-go/internal/common"
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// An entrance identifies a particular room even when several rooms share a
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// floor. Its start anchor must take precedence over that floor's checkpoints.
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func sceneEntranceAnchor(res *common.JsonConfig, entryID, floorID uint32) (common.AnchorItem, bool) {
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entrance, exists := res.MapEntrances[entryID]
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if !exists || entrance.FloorID != floorID {
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return common.AnchorItem{}, false
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}
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if entrance.StartAnchorID == 0 {
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anchor, exists := res.SceneDefaultAnchors[floorID]
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return anchor, exists && anchor.ID != 0
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}
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for _, anchor := range res.SceneAnchors[entryID] {
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if anchor.ID == entrance.StartAnchorID {
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return anchor, true
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}
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}
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return common.AnchorItem{}, false
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}
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