pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,59 @@
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package gameserver
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import (
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"strconv"
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"testing"
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"gac-hkrpg-go/internal/common"
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)
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func TestPeakConfigDoesNotUseSameNumberedMazeCountdown(t *testing.T) {
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chdirRepositoryRoot(t)
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data := getChallengeData()
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checked := false
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for key, stage := range data.Peak {
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id, _ := strconv.ParseUint(key, 10, 32)
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if data.Countdowns[uint32(id)] == 0 || len(data.Stages[stage.EventID].Monsters) == 0 {
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continue
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}
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s := &Session{}
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if err := setPeakBattleConfig(s, []uint32{1}, uint32(id), stage.EventID, stage.Buffs); err != nil {
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t.Fatal(err)
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}
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if s.ChallengeBattleConfig.BattleType != common.BattleTypeAA {
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t.Fatal("Peak was classified by a Maze ID")
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}
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if s.ChallengeBattleConfig.CycleCount == data.Countdowns[uint32(id)] {
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t.Fatal("Peak inherited the same-numbered Maze countdown")
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}
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checked = true
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}
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if !checked {
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t.Fatal("fixture has no overlapping Peak/Maze IDs")
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}
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}
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func TestPeakLimitsKeepNormalAndHardBossSeparate(t *testing.T) {
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r := peakBattleRules{TurnLimits: map[string]uint32{
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"ChallengePeak_Mob_Turn_Limit": 9,
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"ChallengePeak_Boss_Turn_Limit": 7,
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"ChallengePeak_HardBoss_Turn_Limit": 3,
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}}
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for _, tc := range []struct {
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stage PeakStageData
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event, want uint32
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}{
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{PeakStageData{}, 100, 9},
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{PeakStageData{IsBoss: true, HardEventID: 101}, 100, 7},
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{PeakStageData{IsBoss: true, HardEventID: 101}, 101, 3},
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} {
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got, err := r.limit(tc.stage, tc.event)
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if err != nil || got != tc.want {
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t.Fatalf("limit=%d want=%d err=%v", got, tc.want, err)
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}
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}
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delete(r.TurnLimits, "ChallengePeak_HardBoss_Turn_Limit")
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if _, err := r.limit(PeakStageData{IsBoss: true, HardEventID: 101}, 101); err == nil {
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t.Fatal("missing native limit silently fell back")
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}
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}
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