pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,192 @@
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package gameserver
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import (
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"fmt"
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"gac-hkrpg-go/internal/common"
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goproto "gac-hkrpg-go/protocol/proto"
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"google.golang.org/protobuf/proto"
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)
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// Apply the resource-defined freeplay lobby state on this entrance only.
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// Client-managed groups create their own props once their condition is true.
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func currencyWarsEntranceScene(scene *common.LevelOutputConfig, entrance common.CurrencyWarsEntrance) (*common.LevelOutputConfig, error) {
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copyScene := *scene
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copyScene.SavedValues = make(map[string]int32, len(scene.SavedValues))
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for name, value := range scene.SavedValues {
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copyScene.SavedValues[name] = value
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}
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for name, value := range entrance.SavedValues {
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old, exists := copyScene.SavedValues[name]
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if !exists {
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return nil, fmt.Errorf("CW room activation value missing: %s", name)
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}
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copyScene.SavedValues[name] = value
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SceneDebugLog("CW_ROOM_ACTIVATION entry=%d name=%s previous=%d selected=%d", entrance.EntryID, name, old, value)
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}
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for _, room := range entrance.RoomGroups {
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value, exists := copyScene.SavedValues[room.Condition.Name]
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if !exists {
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return nil, fmt.Errorf("CW room activation value missing: %s", room.Condition.Name)
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}
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if room.Condition.Comparison != "GreaterEqual" {
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return nil, fmt.Errorf("unsupported CW room comparison")
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}
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if value < room.Condition.Value {
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return nil, fmt.Errorf("CW room activation condition is not satisfied")
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}
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}
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return ©Scene, nil
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}
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func init() {
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// Bind to this revision's command table. Save a complete initial preset
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// before returning success so the immediately following GetData sees it.
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handle("GridFightStartGamePlay", func(s *Session, req *goproto.GridFightStartGamePlayCsReq, rsp *goproto.GridFightStartGamePlayScRsp) error {
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mode := "standard"
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if req.IsOverlock {
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mode = "overclock"
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}
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rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_CONF_MISS)
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catalog, err := common.LoadCurrencyWarsCatalog()
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if err != nil {
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PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s retcode=%d reason=catalog_error error=%v", mode, rsp.Retcode, err))
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return nil
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}
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division, exists := catalog.Division(req.DivisionId)
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if !exists || division.SeasonID != catalog.ActiveSeasonID {
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rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
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PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s division=%d param_3=%d season=%d retcode=%d reason=division_mismatch", mode, req.DivisionId, req.MPJPLKKJNGE, req.LJNGPCKPJLF, rsp.Retcode))
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return nil
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}
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data, revision, err := readCurrencyWarsData(catalog)
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if err != nil {
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PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s retcode=%d reason=snapshot_error error=%v", mode, rsp.Retcode, err))
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return nil
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}
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if data != nil && data.DHFOFLFCLAH != nil {
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rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_ALREADY_IN_GAMEPLAY)
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PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s retcode=%d reason=active_run_exists", mode, rsp.Retcode))
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return nil
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}
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if req.LJNGPCKPJLF != catalog.ActiveSeasonID || revision != s.currencyWarsRevision {
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rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
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PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s retcode=%d reason=season_or_session_revision_mismatch", mode, rsp.Retcode))
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return nil
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}
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if revision >= uint64(^uint32(0)) {
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PacketLog("CW_START_GAMEPLAY rejected reason=run_identifier_exhausted")
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return nil
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}
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run, err := buildCurrencyWarsInitialRun(catalog, req, uint32(revision+1))
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if err != nil {
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PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s division=%d retcode=%d error=%v", mode, req.DivisionId, rsp.Retcode, err))
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return nil
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}
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if data == nil {
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data, err = newCurrencyWarsData(catalog)
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if err != nil {
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return err
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}
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}
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data.DHFOFLFCLAH = run
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if err := s.saveCurrencyWarsData(data, catalog); err != nil {
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PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected reason=save_error error=%v", err))
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return nil
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}
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rsp.DHFOFLFCLAH = proto.Clone(run).(*goproto.MPIMAEMCEFH)
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rsp.Retcode = 0
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PacketLog(fmt.Sprintf("CW_START_GAMEPLAY started mode=%s division=%d season=%d run=%d revision=%d source=captured_initial_preset", mode, req.DivisionId, req.LJNGPCKPJLF, run.UniqueId, s.currencyWarsRevision))
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return nil
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})
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handle("GridFightResumeGamePlay", func(s *Session, req *goproto.GridFightResumeGamePlayCsReq, rsp *goproto.GridFightResumeGamePlayScRsp) error {
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rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_NOT_IN_GAMEPLAY)
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catalog, err := common.LoadCurrencyWarsCatalog()
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if err != nil {
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return err
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}
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data, revision, err := readCurrencyWarsData(catalog)
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if err != nil {
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return err
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}
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if data == nil || data.DHFOFLFCLAH == nil {
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return nil
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}
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if req.UniqueId != data.DHFOFLFCLAH.UniqueId {
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rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
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return nil
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}
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if revision != s.currencyWarsRevision {
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rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
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return nil
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}
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// Reconcile triplets left by the former buy handler on an explicit
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// Resume action. Snapshot readers remain read-only.
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if data.DHFOFLFCLAH.FMIGOKIDKJL == nil {
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if _, active := CURRENT_BATTLE.Load(s.Token); !active {
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groups, e := cwMergeRoles(catalog, data.DHFOFLFCLAH, 0)
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if e != nil {
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PacketLog("CW_RESUME merge rejected: " + e.Error())
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return nil
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}
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addedSpotlights := cwEnsureSpotlights(data.DHFOFLFCLAH)
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if len(groups) > 0 || addedSpotlights {
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if e = s.saveCurrencyWarsData(data, catalog); e != nil {
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return nil
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}
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// Resume is followed by GetData. Return the reconciled roster in
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// that snapshot, after the Client constructs its game session.
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PacketLog(fmt.Sprintf("CW_RESUME merged=%d revision=%d", len(groups), s.currencyWarsRevision))
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}
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}
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}
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rsp.Retcode = 0
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return nil
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})
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// Leaving the UI keeps the active run for Resume, matching the reference.
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handle("GridFightQuitLeaveGamePlay", func(s *Session, _ *goproto.GridFightQuitLeaveGamePlayCsReq, _ *goproto.GridFightQuitLeaveGamePlayScRsp) error {
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s.currencyWarsOpen = false
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return nil
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})
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// CW's points panel uses the shared CycleScore reward period. Missing
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// GetData leaves its MonoRemainTimer at the Unix epoch and closes the page.
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// This fresh-profile bootstrap uses the explicit operator activity window;
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// weekly rollover, earned scores and reward claims still need persistence.
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handle("CycleScoreRewardGetData", func(s *Session, req *goproto.CycleScoreRewardGetDataCsReq, rsp *goproto.CycleScoreRewardGetDataScRsp) error {
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cfg, err := common.LoadRuntimeConfig()
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if err != nil {
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return err
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}
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rsp.NFEDANFBIBE = &goproto.GAAMBBFPCHB{EndTime: *cfg.ActivitySchedule.EndTime}
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PacketLog(fmt.Sprintf("CYCLE_SCORE_REWARD_DATA end_time=%d score=0 bootstrap=true policy=activity_window", *cfg.ActivitySchedule.EndTime))
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return nil
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})
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// Bootstrap only. Keep the danger-family guard for every unsupported CW
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// operation; it must never receive a successful empty gameplay response.
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handle("GridFightGetData", func(s *Session, req *goproto.GridFightGetDataCsReq, rsp *goproto.GridFightGetDataScRsp) error {
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catalog, err := common.LoadCurrencyWarsCatalog()
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if err != nil {
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return err
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}
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saved, revision, err := readCurrencyWarsData(catalog)
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if err != nil {
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return err
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}
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if saved != nil {
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proto.Merge(rsp, saved)
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s.currencyWarsRevision = revision
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s.currencyWarsOpen = saved.DHFOFLFCLAH != nil
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PacketLog(fmt.Sprintf("CW_GET_DATA restored=true revision=%d active_run=%t", revision, saved.DHFOFLFCLAH != nil))
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return nil
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}
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s.currencyWarsRevision = 0
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initial, err := newCurrencyWarsData(catalog)
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if err != nil {
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return err
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}
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proto.Merge(rsp, initial)
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PacketLog(fmt.Sprintf("CW_GET_DATA season=%d subseason=%d division=%d active_run=false bootstrap=true tutorial_policy=freeplay_unlocked", catalog.ActiveSeasonID, catalog.ActiveSubSeasonID, initial.LFLCDNGALME.HFPEJIDDDJG.DivisionId))
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return nil
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})
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}
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