pre cw with probe and a bunch script to read game behavior
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5120219ae2
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310 files changed
+219693
-872
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@@ -72,13 +72,14 @@ func loadChallengeScene(s *Session, entryID, targetGroupID, monsterID, eventID u
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// load all props in the arena scene (do not filter out prop groups like group 2 / group 3)
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propEntityID := uint32(1000)
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s.PropEntities = map[uint32]PropEntry{}
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s.CurrentSceneFloor = floorID
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for _, gid := range sortedU32Keys2(scene.Scenes) {
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group := scene.Scenes[gid]
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groupInfo := &goproto.SceneEntityGroupInfo{State: 1, GroupId: gid}
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groupInfo := &goproto.SceneEntityGroupInfo{State: 1, GroupId: gid, PropertyMap: s.sceneGroupProperties(floorID, gid, scene.GroupProperties[gid])}
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for i := range group.Props {
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prop := &group.Props[i]
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propEntityID++
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s.PropEntities[propEntityID] = PropEntry{PropID: prop.PropID, InstID: prop.InstID, State: prop.PropState}
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s.PropEntities[propEntityID] = PropEntry{GroupID: prop.GroupID, PropID: prop.PropID, InstID: prop.InstID, State: prop.PropState}
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groupInfo.EntityList = append(groupInfo.EntityList, &goproto.SceneEntityInfo{
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InstId: prop.InstID,
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GroupId: prop.GroupID,
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@@ -97,6 +98,7 @@ func loadChallengeScene(s *Session, entryID, targetGroupID, monsterID, eventID u
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// single boss monster (entity 30001, registered for SceneCastSkill battles)
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monsterGroup := &goproto.SceneEntityGroupInfo{State: 1, GroupId: targetGroupID}
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s.MonsterEntities = map[uint32]uint32{30001: eventID}
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s.SceneMonsterIdentities = map[uint32]sceneMonsterIdentity{30001: {MonsterID: monsterID, GroupID: targetGroupID}}
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s.ChallengeStageID = eventID
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monsterGroup.EntityList = append(monsterGroup.EntityList, &goproto.SceneEntityInfo{
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InstId: instID,
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@@ -107,7 +109,7 @@ func loadChallengeScene(s *Session, entryID, targetGroupID, monsterID, eventID u
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NpcMonster: &goproto.SceneNpcMonsterInfo{
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MonsterId: monsterID,
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EventId: eventID,
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WorldLevel: 6,
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WorldLevel: playerWorldLevel,
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},
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},
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})
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@@ -179,12 +181,11 @@ func handleStartChallengePeak(s *Session, req *goproto.StartChallengePeakCsReq,
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return nil
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}
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previousConfig := s.ChallengeBattleConfig
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if err := setChallengeBattleConfig(s, avatars, peakID, eventID, buffs); err != nil {
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if err := setPeakBattleConfig(s, avatars, peakID, eventID, buffs); err != nil {
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SceneDebugLog("[PEAK] stage rejected: %v", err)
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rsp.Retcode = uint32(goproto.Retcode_RET_CHALLENGE_NOT_EXIST)
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return nil
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}
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s.ChallengeBattleConfig.BattleType = common.BattleTypeAA
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sceneInfo, _, err := loadChallengeScene(s, stage.Entrance, stage.Group, monsterID, eventID, avatars)
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if err != nil {
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s.ChallengeBattleConfig = previousConfig
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