pre cw with probe and a bunch script to read game behavior
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5120219ae2
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da8a32f60d
310 files changed
+219693
-872
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@@ -7,12 +7,69 @@ import (
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)
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func init() {
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handle("SetAvatarPath", func(s *Session, req *goproto.SetAvatarPathCsReq, rsp *goproto.SetAvatarPathScRsp) error {
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player := s.JSON()
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if player == nil {
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return nil
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}
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supportedRelics, err := supportedRelicIDs()
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if err != nil {
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return err
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}
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id := uint32(req.AvatarId)
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path := common.MultiPathAvatarFromID(id)
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if player.Avatars[id] == nil || (!common.IsMainCharacter(id) && !common.IsMarch7th(id)) ||
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(common.IsMainCharacter(id) && path.Gender() != player.MainCharacter.Gender()) {
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rsp.Retcode = uint32(goproto.Retcode_RET_AVATAR_PATH_NOT_MATCH)
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return nil
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}
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if _, active := CURRENT_BATTLE.Load(s.Token); active {
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rsp.Retcode = uint32(goproto.Retcode_RET_LINEUP_NOT_ALLOW_EDIT)
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return nil
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}
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previousMC, previousMarch := player.MainCharacter, player.MarchType
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if common.IsMainCharacter(id) {
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player.MainCharacter = path
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} else {
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player.MarchType = path
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}
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if err := player.SavePersistentChecked(); err != nil {
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player.MainCharacter, player.MarchType = previousMC, previousMarch
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return err
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}
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rsp.AvatarId = req.AvatarId
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// Match services/avatar.zig at CommandSourceRevision: path change,
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// changed avatar data, refreshed lineup, then the single response.
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if err := s.Send(&goproto.AvatarPathChangedNotify{BaseAvatarId: common.BaseAvatarID(id), CurMultiPathAvatarType: req.AvatarId}); err != nil {
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return err
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}
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avatarSync := &goproto.AvatarSync{}
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for _, baseID := range BaseAvatarIDs {
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if av := player.Avatars[baseID]; av != nil {
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avatarSync.AvatarList = append(avatarSync.AvatarList, av.ToAvatarProto(player.FindLightconeFor(baseID), player.MainCharacter.ID(), player.MarchType.ID()))
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}
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}
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for _, pathID := range sortedU32Keys2(player.Avatars) {
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av := player.Avatars[pathID]
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avatarSync.AvatarPathDataInfoList = append(avatarSync.AvatarPathDataInfoList,
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av.ToAvatarPathDataProto(player.FindLightconeFor(pathID), filterSupportedRelics(player.FindRelicsFor(pathID), supportedRelics), player.DressedSkins[pathID]))
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}
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if err := s.Send(&goproto.PlayerSyncScNotify{AvatarSync: avatarSync}); err != nil {
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return err
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}
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return refreshLineup(s)
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})
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handle("GetAvatarData", func(s *Session, req *goproto.GetAvatarDataCsReq, rsp *goproto.GetAvatarDataScRsp) error {
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player := s.JSON()
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if player == nil {
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Log("data is not set!")
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return nil
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}
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supportedRelics, err := supportedRelicIDs()
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if err != nil {
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return err
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}
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rsp.IsGetAll = req.IsGetAll
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@@ -34,7 +91,7 @@ func init() {
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for _, av := range player.Avatars {
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rsp.AvatarPathDataInfoList = append(rsp.AvatarPathDataInfoList,
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av.ToAvatarPathDataProto(player.FindLightconeFor(av.AvatarID), player.FindRelicsFor(av.AvatarID), player.DressedSkins[av.AvatarID]))
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av.ToAvatarPathDataProto(player.FindLightconeFor(av.AvatarID), filterSupportedRelics(player.FindRelicsFor(av.AvatarID), supportedRelics), player.DressedSkins[av.AvatarID]))
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}
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// unlocked skins: res.json skinIds + currently dressed ones
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@@ -53,13 +110,19 @@ func init() {
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}
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}
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}
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for _, id := range []uint32{1130301, 1100101, 1131001, 1141501, 1140701, 1150101, 1150501, 1140901} {
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cosmetics, err := common.LoadPlayerCosmetics()
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if err != nil {
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return err
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}
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for _, skin := range cosmetics.Skins {
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id := skin.ID
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if !seen[id] {
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seen[id] = true
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rsp.SkinList = append(rsp.SkinList, id)
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}
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}
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sort.Slice(rsp.SkinList, func(i, j int) bool { return rsp.SkinList[i] < rsp.SkinList[j] })
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rsp.OutfitList = &goproto.OutfitInfo{Outfits: append([]uint32{}, player.PlayerOutfits...)}
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return nil
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})
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@@ -85,7 +148,26 @@ func init() {
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})
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handle("SetPlayerOutfit", func(s *Session, req *goproto.SetPlayerOutfitCsReq, rsp *goproto.SetPlayerOutfitScRsp) error {
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return nil // retcode defaults to 0
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player := s.JSON()
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if player == nil || req.OutfitList == nil {
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return nil
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}
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// Outfit IDs are supplied by the Client's outfit selector. They are
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// distinct from ownership item IDs; do not invent an ID conversion.
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// PearlSR 005d2c12 services/avatar.zig echoes the same wire structure.
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previous := player.PlayerOutfits
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player.PlayerOutfits = append([]uint32{}, req.OutfitList.Outfits...)
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if err := player.SavePersistentChecked(); err != nil {
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player.PlayerOutfits = previous
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return err
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}
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if err := s.Send(rsp); err != nil {
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return err
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}
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if err := s.Send(&goproto.PlayerSyncScNotify{OutfitList: &goproto.OutfitInfo{Outfits: player.PlayerOutfits}}); err != nil {
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return err
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}
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return errResponseAlreadySent
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})
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handle("TakePromotionReward", func(s *Session, req *goproto.TakePromotionRewardCsReq, rsp *goproto.TakePromotionRewardScRsp) error {
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