pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,81 @@
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package gameserver
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import (
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"gac-hkrpg-go/internal/common"
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goproto "gac-hkrpg-go/protocol/proto"
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)
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// Keep resource defaults immutable: saved values belong to the player session.
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func (s *Session) sceneGroupProperties(floor, group uint32, rules map[string]common.GroupPropertyRule) map[string]int32 {
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values := make(map[string]int32, len(rules))
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player := s.JSON()
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for name, rule := range rules {
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value := rule.DefaultValue
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if player != nil {
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if saved, ok := player.SceneGroupProperties[floor][group][name]; ok && saved >= rule.MinValue && saved <= rule.MaxValue {
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value = saved
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}
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}
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values[name] = value
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}
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return values
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}
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func init() {
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handle("UpdateGroupProperty", func(s *Session, req *goproto.UpdateGroupPropertyCsReq, rsp *goproto.UpdateGroupPropertyScRsp) error {
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// PearlSR 005d2c12 services/scene.zig acknowledges these named fields.
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// The sole int32 request field (15) is treated as the new value, constrained
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// by the Client GroupPropertyConfig. Obfuscated response values stay unset,
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// as in the reference; their old/new semantics have not been verified.
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rsp.FloorId = req.FloorId
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rsp.GroupId = req.GroupId
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rsp.DimensionId = req.DimensionId
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rsp.HMELFPDPCFC = req.HMELFPDPCFC
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p := s.JSON()
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if p == nil || req.FloorId != s.CurrentSceneFloor || s.ChallengeRun != nil {
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rsp.Retcode = uint32(goproto.Retcode_RET_FAIL)
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return nil
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}
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if _, active := CURRENT_BATTLE.Load(s.Token); active {
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rsp.Retcode = uint32(goproto.Retcode_RET_FAIL)
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return nil
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}
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res, err := common.GameRes()
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if err != nil {
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return err
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}
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entry := findEntryForFloor(res, req.FloorId)
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_, cfg, ok := firstSceneOfEntry(res, entry)
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if !ok || req.DimensionId != cfg.DimensionID {
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rsp.Retcode = uint32(goproto.Retcode_RET_NOT_CORRECT_GROUP_PROPERTY_NAME)
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return nil
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}
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rule, ok := cfg.GroupProperties[req.GroupId][req.HMELFPDPCFC]
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if !ok || req.OLBEPIBLDBD < rule.MinValue || req.OLBEPIBLDBD > rule.MaxValue {
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rsp.Retcode = uint32(goproto.Retcode_RET_NOT_CORRECT_GROUP_PROPERTY_NAME)
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return nil
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}
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if p.SceneGroupProperties == nil {
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p.SceneGroupProperties = map[uint32]map[uint32]map[string]int32{}
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}
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if p.SceneGroupProperties[req.FloorId] == nil {
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p.SceneGroupProperties[req.FloorId] = map[uint32]map[string]int32{}
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}
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if p.SceneGroupProperties[req.FloorId][req.GroupId] == nil {
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p.SceneGroupProperties[req.FloorId][req.GroupId] = map[string]int32{}
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}
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values := p.SceneGroupProperties[req.FloorId][req.GroupId]
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previous, existed := values[req.HMELFPDPCFC]
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values[req.HMELFPDPCFC] = req.OLBEPIBLDBD
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if err := p.SavePersistentChecked(); err != nil {
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if existed {
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values[req.HMELFPDPCFC] = previous
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} else {
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delete(values, req.HMELFPDPCFC)
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}
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return err
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}
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SceneDebugLog("GROUP_PROPERTY floor=%d group=%d property=%s value=%d", req.FloorId, req.GroupId, req.HMELFPDPCFC, req.OLBEPIBLDBD)
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return nil
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})
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}
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