pre cw with probe and a bunch script to read game behavior
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310 files changed
+219693
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@@ -0,0 +1,120 @@
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package gameserver
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import (
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"fmt"
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"gac-hkrpg-go/internal/common"
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pb "gac-hkrpg-go/protocol/proto"
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"sort"
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)
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func cwEquipTrackSync(player *pb.NIHNGPKHEPC) *pb.GridFightSyncUpdateResultScNotify {
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return cwNotify(&pb.KFNCAIHIHCM{MNLCHEJKDHO: &pb.KFNCAIHIHCM_BMGFDIKDOBE{BMGFDIKDOBE: &pb.MDKHMNKAECP{MIIDIMOCPEB: player.MIIDIMOCPEB}}})
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}
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// This Client's CreateServerTrackUpdateInfo takes (roleID, enabled, desired,
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// equipped, priority, source). AddTrackToLastAndSend passes true; RemoveEquipTrack
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// passes false with empty lists and source None. The boolean is NOT a delete flag.
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// Evidence: named RuntimeMethodHandle and bounded PE disassembly in CW notes.
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func init() {
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handle("GridFightUpdateEquipTrack", func(s *Session, req *pb.GridFightUpdateEquipTrackCsReq, rsp *pb.GridFightUpdateEquipTrackScRsp) error {
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rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
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catalog, data, e := cwPreparingData(s)
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if e != nil {
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return nil
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}
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player, _, _ := cwComponents(data.DHFOFLFCLAH)
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if player == nil {
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return nil
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}
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if _, ok := pb.IHMJHLGKLHP_name[int32(req.Source)]; !ok {
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return nil
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}
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equipment, e := common.LoadCurrencyWarsEquipment(catalog)
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if e != nil {
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PacketLog("CW_EQUIP_TRACK rejected: " + e.Error())
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return nil
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}
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entries := append([]*pb.JJOBHGFOGHP(nil), player.MIIDIMOCPEB...)
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seen := map[uint32]bool{}
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for _, update := range req.DKEIDONNDCJ {
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if update == nil || update.BGFFICLCKHE == 0 || seen[update.BGFFICLCKHE] {
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return nil
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}
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seen[update.BGFFICLCKHE] = true
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if _, ok := pb.IHMJHLGKLHP_name[int32(update.Source)]; !ok {
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return nil
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}
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if _, e = catalog.CapturedRole(update.BGFFICLCKHE); e != nil {
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PacketLog(fmt.Sprintf("CW_EQUIP_TRACK unknown role=%d", update.BGFFICLCKHE))
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return nil
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}
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for _, list := range [][]uint32{update.GridFightItemList, update.MCJMHBIECMN} {
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for _, id := range list {
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if _, ok := equipment[id]; !ok {
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return nil
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}
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}
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}
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kept := make([]*pb.JJOBHGFOGHP, 0, len(entries)+1)
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for _, old := range entries {
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// Remove is per-role; upsert replaces just its source.
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if old.BGFFICLCKHE == update.BGFFICLCKHE && (!update.BJDOINAHDLN || old.Source == update.Source) {
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continue
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}
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kept = append(kept, old)
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}
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if update.BJDOINAHDLN {
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kept = append(kept, &pb.JJOBHGFOGHP{BGFFICLCKHE: update.BGFFICLCKHE, NALMBOOCCIN: update.NALMBOOCCIN, Source: update.Source, MCJMHBIECMN: append([]uint32(nil), update.MCJMHBIECMN...), GridFightItemList: append([]uint32(nil), update.GridFightItemList...)})
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}
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entries = kept
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}
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sort.SliceStable(entries, func(i, j int) bool { return entries[i].NALMBOOCCIN < entries[j].NALMBOOCCIN })
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player.MIIDIMOCPEB = entries
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if e = s.saveCurrencyWarsData(data, catalog); e != nil {
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return nil
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}
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if e = s.Send(cwEquipTrackSync(player)); e != nil {
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return e
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}
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rsp.Retcode = 0
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PacketLog(fmt.Sprintf("CW_EQUIP_TRACK saved updates=%d tracks=%d revision=%d", len(req.DKEIDONNDCJ), len(entries), s.currencyWarsRevision))
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return nil
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})
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handle("GridFightUpdateEquipTrackPriority", func(s *Session, req *pb.GridFightUpdateEquipTrackPriorityCsReq, rsp *pb.GridFightUpdateEquipTrackPriorityScRsp) error {
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rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
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catalog, data, e := cwPreparingData(s)
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if e != nil {
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return nil
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}
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player, _, _ := cwComponents(data.DHFOFLFCLAH)
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if player == nil {
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return nil
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}
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seen := map[uint32]bool{}
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for _, update := range req.BFCMLCJMLOL {
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if update == nil || seen[update.BGFFICLCKHE] {
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return nil
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}
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seen[update.BGFFICLCKHE] = true
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found := false
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for _, track := range player.MIIDIMOCPEB {
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if track.BGFFICLCKHE == update.BGFFICLCKHE {
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track.NALMBOOCCIN = update.NALMBOOCCIN
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found = true
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}
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}
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if !found {
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return nil
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}
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}
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sort.SliceStable(player.MIIDIMOCPEB, func(i, j int) bool { return player.MIIDIMOCPEB[i].NALMBOOCCIN < player.MIIDIMOCPEB[j].NALMBOOCCIN })
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if e = s.saveCurrencyWarsData(data, catalog); e != nil {
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return nil
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}
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if e = s.Send(cwEquipTrackSync(player)); e != nil {
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return e
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}
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rsp.Retcode = 0
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return nil
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})
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}
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