pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,192 @@
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package gameserver
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import (
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"encoding/json"
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"fmt"
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"maps"
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"sort"
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"gac-hkrpg-go/internal/common"
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pb "gac-hkrpg-go/protocol/proto"
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"google.golang.org/protobuf/proto"
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)
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// The captured first-node response supplies the mapped CW envelope and role
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// mode schema. Other supported nodes replace its enemy recipe from their own
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// captured parameters and the live saved enemy layer before party construction.
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func buildCurrencyWarsBattle(s *Session, catalog *common.CurrencyWarsCatalog, run *pb.MPIMAEMCEFH) (*pb.SceneBattleInfo, error) {
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raw, err := common.ReadResourceFile("resources/CurrencyWarsBattleTemplates.json")
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if err != nil {
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return nil, err
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}
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var recipe struct {
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Format uint32 `json:"format_version"`
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Client string `json:"target_client_version"`
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Assembly string `json:"target_assembly_sha256"`
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Wire []byte `json:"battle_wire"`
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}
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if err = json.Unmarshal(raw, &recipe); err != nil {
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return nil, err
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}
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if recipe.Format != 1 || recipe.Client != catalog.ClientVersion || recipe.Assembly != catalog.Provenance.GameAssemblySHA256 {
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return nil, fmt.Errorf("CW battle recipe revision differs")
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}
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info := new(pb.SceneBattleInfo)
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if err = proto.Unmarshal(recipe.Wire, info); err != nil {
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return nil, err
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}
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grid := info.EIGMKOJOEEI
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player, team, _ := cwComponents(run)
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if player == nil || team == nil || grid == nil || grid.IOCKDJCDMAH == nil || len(grid.GridGameRoleList) == 0 {
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return nil, fmt.Errorf("CW battle components missing")
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}
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var stage *pb.BEEFLEJAOCN
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for _, c := range run.NAGDJGMMCBE {
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if v := c.GetKLCPAAHDPJF(); v != nil {
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stage = v
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}
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if v := c.GetKFBIEANENKJ(); v != nil {
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grid.StageInfo = &pb.KJFEHJMAIAA{FMNPBOJGLFI: v.FMNPBOJGLFI}
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}
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}
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if stage == nil || run.DivisionId != grid.AACGBEBGDPE || run.IsOverlock != grid.IsOverlock {
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return nil, fmt.Errorf("CW battle envelope has not been captured for this mode/division")
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}
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var node *pb.OHMDHKGAEMM
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for _, n := range stage.OOMMIIKPHBC {
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if n.SectionId == stage.SectionId && n.DCAHJELNJNP == stage.DCAHJELNJNP {
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node = n.DisplayValue
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}
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}
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if node == nil {
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return nil, fmt.Errorf("CW current node missing")
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}
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if stage.EMOHLJHPOPC == grid.IOCKDJCDMAH.EMOHLJHPOPC && stage.DCAHJELNJNP == grid.IOCKDJCDMAH.DCAHJELNJNP && stage.SectionId == grid.IOCKDJCDMAH.SectionId {
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if node.StageId != info.StageId || node.IFIIOIIKJHO != grid.IFIIOIIKJHO {
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return nil, fmt.Errorf("CW first enemy recipe stage/penalty differs")
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}
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} else if err = cwBuildNodeEnemy(catalog, run, stage, node, info); err != nil {
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return nil, err
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}
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front, err := catalog.IntegerRule("GridFight_Front_AvatarMaxNum")
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if err != nil {
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return nil, err
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}
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back, err := catalog.IntegerRule("GridFight_Back_AvatarMaxNum")
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if err != nil {
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return nil, err
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}
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ext := proto.Clone(grid.GridGameRoleList[0].DCEOLAAMGOO).(*pb.JJHJCIAPADP)
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// These fields contain the reference party's traits, buffs and battle events.
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// They cannot be reused for another party. Derived trait/equipment effects
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// remain a separate implementation task; don't silently inherit its bonuses.
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grid.GridGameRoleList = nil
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grid.GridGameNpcList = nil
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grid.OPHONCKPNMG = nil
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grid.GridFightTraitInfo = nil
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grid.POCKGKDFLKK = nil
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grid.KCOMPKMJCMC = nil
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grid.SyncAugmentInfo = nil
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for _, component := range run.NAGDJGMMCBE {
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if owned := component.GetLLDBOIANGDN(); owned != nil {
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for _, a := range owned.SyncAugmentInfo {
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grid.SyncAugmentInfo = append(grid.SyncAugmentInfo, &pb.BGLCGNCLHLJ{AugmentId: a.AugmentId})
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}
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}
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}
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info.BattleAvatarList = nil
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info.BuffList = nil
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info.BattleEvent = nil
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supported, err := supportedRelicIDs()
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if err != nil {
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return nil, err
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}
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adventure := s.JSON()
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if adventure == nil {
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return nil, fmt.Errorf("CW avatar data not loaded")
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}
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roles := append([]*pb.CDEAABODKCP(nil), team.GridGameRoleList...)
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sort.Slice(roles, func(i, j int) bool { return roles[i].Pos < roles[j].Pos })
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seen := map[uint32]bool{}
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for _, role := range roles {
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if role.Pos == 0 || uint64(role.Pos) > uint64(front+back) {
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continue
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}
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config, err := catalog.CapturedRoleVariant(role.Id, role.RoleStar)
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if err != nil {
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return nil, err
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}
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avatarID := config.Config.AvatarID
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if seen[avatarID] {
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return nil, fmt.Errorf("CW duplicate active avatar %d", avatarID)
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}
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seen[avatarID] = true
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avatar := adventure.Avatars[avatarID]
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if avatar == nil {
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return nil, fmt.Errorf("CW role avatar %d not owned; trial resolver required", avatarID)
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}
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battleAvatar, _ := avatar.ToBattleAvatarProto(uint32(len(info.BattleAvatarList)), adventure.FindLightconeFor(avatarID), filterSupportedRelics(adventure.FindRelicsFor(avatarID), supported))
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battleAvatar.AvatarType = pb.AvatarType_AvatarType_AvatarGridFightType
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if uint64(role.Pos) <= uint64(front) {
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info.BattleAvatarList = append(info.BattleAvatarList, battleAvatar)
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} else {
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battleAvatar.Index = uint32(len(grid.OPHONCKPNMG))
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grid.OPHONCKPNMG = append(grid.OPHONCKPNMG, battleAvatar)
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}
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grid.GridGameRoleList = append(grid.GridGameRoleList, &pb.BJGJBNJDLIK{RoleId: role.Id, RoleStar: role.RoleStar, Pos: role.Pos, AvatarId: avatarID, UniqueId: role.UniqueId, ConvertPropertyToFixpoint: maps.Clone(role.ConvertPropertyToFixpoint), DCEOLAAMGOO: proto.Clone(ext).(*pb.JJHJCIAPADP)})
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}
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if len(info.BattleAvatarList) == 0 || uint32(len(seen)) > player.AFFCFLFIFPH {
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return nil, fmt.Errorf("CW active party is empty or exceeds capacity")
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}
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grid.GridFightLineupHp = player.GridFightLineupHp
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grid.EHNJDIDABHD = player.AFFCFLFIFPH
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grid.HHEPCDMBJFI = uint32(len(seen))
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grid.LJNGPCKPJLF = run.LJNGPCKPJLF
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grid.GridFightPortalBuffList = nil
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for _, portal := range stage.GridFightPortalBuffList {
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grid.GridFightPortalBuffList = append(grid.GridFightPortalBuffList, &pb.KHFHMJEMBOF{PortalBuffId: portal.PortalBuffId})
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}
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// NPCs carry run-owned equipment identities, independent of the copied enemy recipe.
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for _, npc := range team.GridGameNpcList {
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value := &pb.PKDNDNABKII{NpcId: npc.Id, UniqueId: npc.UniqueId, Pos: npc.Pos}
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for _, id := range npc.PNJIPHJJONG {
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for _, c := range run.NAGDJGMMCBE {
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if bag := c.GetGCKLIONKMJC(); bag != nil {
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for _, eq := range bag.GridFightEquipmentList {
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if eq.UniqueId == id {
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value.GridFightEquipmentList = append(value.GridFightEquipmentList, &pb.ACFLKPFDHIM{UniqueId: id, GridFightEquipmentId: eq.GridFightEquipmentId})
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}
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}
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}
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}
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}
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grid.GridGameNpcList = append(grid.GridGameNpcList, value)
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}
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info.LogicRandomSeed = randUint32()
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if s.currencyWarsRevision >= uint64(^uint32(0)) {
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return nil, fmt.Errorf("CW battle identifier exhausted")
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}
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info.BattleId = uint32(s.currencyWarsRevision + 1)
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return info, nil
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}
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func init() {
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handle("GridFightEnterBattleStage", func(s *Session, _ *pb.GridFightEnterBattleStageCsReq, rsp *pb.GridFightEnterBattleStageScRsp) error {
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rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_CONF_MISS)
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catalog, data, err := cwPreparingData(s)
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if err != nil {
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PacketLog("CW_ENTER_BATTLE rejected: " + err.Error())
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return nil
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}
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info, err := buildCurrencyWarsBattle(s, catalog, data.DHFOFLFCLAH)
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if err != nil {
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PacketLog("CW_ENTER_BATTLE rejected: " + err.Error())
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return nil
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}
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CURRENT_BATTLE.Store(s.Token, info)
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rsp.BattleInfo = info
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rsp.Retcode = 0
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PacketLog(fmt.Sprintf("CW_ENTER_BATTLE stage=%d roles=%d background=%d battle=%d", info.StageId, len(info.BattleAvatarList), len(info.EIGMKOJOEEI.OPHONCKPNMG), info.BattleId))
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return nil
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})
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}
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