pre cw with probe and a bunch script to read game behavior
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@@ -235,7 +235,11 @@ func restartChallengeRoom(s *Session) (*goproto.SceneInfo, error) {
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return nil, fmt.Errorf("no challenge to restart")
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}
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r := run.Rooms[run.Node]
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if err := setChallengeBattleConfig(s, r.Avatars, run.ID, r.Event, r.Buffs); err != nil {
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configure := setChallengeBattleConfig
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if run.Peak {
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configure = setPeakBattleConfig
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}
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if err := configure(s, r.Avatars, run.ID, r.Event, r.Buffs); err != nil {
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return nil, err
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}
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scene, _, err := loadChallengeScene(s, r.Entrance, r.Group, r.Monster, r.Event, r.Avatars)
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