pre cw with probe and a bunch script to read game behavior
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310 files changed
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@@ -0,0 +1,55 @@
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package common
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import (
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"encoding/json"
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"fmt"
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"os"
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"path/filepath"
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"testing"
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)
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func TestSceneMetadataDoesNotAddGroupsFromAnotherDimension(t *testing.T) {
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root, err := filepath.Abs(filepath.Join("..", ".."))
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if err != nil {
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t.Fatal(err)
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}
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config, err := os.ReadFile(filepath.Join(root, "server.json"))
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if err != nil {
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t.Fatal(err)
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}
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var version struct {
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ClientVersion string `json:"client_version"`
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}
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if err := json.Unmarshal(config, &version); err != nil {
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t.Fatal(err)
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}
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directory := t.TempDir()
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if err := os.Mkdir(filepath.Join(directory, "resources"), 0755); err != nil {
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t.Fatal(err)
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}
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configPath := filepath.Join(directory, "server.json")
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if err := os.WriteFile(configPath, config, 0600); err != nil {
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t.Fatal(err)
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}
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metadata := fmt.Sprintf(`{"client_version":%q,"floors":{"20":{
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"group_count":3,"dimension_id":0,"dimension_groups":{"0":[10,12]},
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"groups":{"10":{"load_side":"Server"},"11":{"load_side":"Server"},"12":{"load_side":"Server"}},
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"props":{"10":[{"groupId":10,"instId":1}],"11":[{"groupId":11,"instId":1}],"12":[{"groupId":12,"instId":1}]}
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}}}`, version.ClientVersion)
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if err := os.WriteFile(filepath.Join(directory, "resources", "SceneMetadata.json"), []byte(metadata), 0600); err != nil {
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t.Fatal(err)
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}
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t.Chdir(directory)
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t.Setenv("GAC_CONFIG", configPath)
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scene := &LevelOutputConfig{Scenes: map[uint32]SceneData{10: {}, 11: {}}}
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res := &JsonConfig{LevelOutputConfigs: map[uint32]map[string]*LevelOutputConfig{1: {"P1_F20": scene}}}
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applySceneMetadata(res)
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if _, exists := scene.Scenes[11]; exists {
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t.Fatal("a server group from another dimension was retained or re-added")
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}
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for _, group := range []uint32{10, 12} {
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if len(scene.Scenes[group].Props) != 1 {
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t.Fatalf("eligible group %d must retain refreshed props", group)
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}
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}
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}
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