pre cw with probe and a bunch script to read game behavior
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@@ -0,0 +1,20 @@
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package common
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// Optional selections distinguish an unset preference from an explicit zero,
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// false, empty signature or cleared avatar list. Ownership comes from resources.
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type ProfileSettings struct {
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PhoneTheme *uint32 `json:"phone_theme,omitempty"`
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PhoneCase *uint32 `json:"phone_case,omitempty"`
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ChatBubble *uint32 `json:"chat_bubble,omitempty"`
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HeadIcon *uint32 `json:"head_icon,omitempty"`
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PersonalCard *uint32 `json:"personal_card,omitempty"`
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Signature *string `json:"signature,omitempty"`
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IsDisplay *bool `json:"is_display,omitempty"`
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DisplayAvatars *[]ProfileAvatar `json:"display_avatars,omitempty"`
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AssistAvatars *[]uint32 `json:"assist_avatars,omitempty"`
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}
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type ProfileAvatar struct {
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AvatarID uint32 `json:"avatar_id"`
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Pos uint32 `json:"pos"`
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}
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