chore: checkpoint stable battle and eidolon progression
This commit is contained in:
1 parent
365e66ffe0
commit
a681affdb3
23 files changed
+34511
-11310
No files matched your search
@@ -29,8 +29,9 @@ type Session struct {
|
||||
ConvID uint32
|
||||
Addr string
|
||||
|
||||
jsonMu sync.RWMutex
|
||||
json *common.FreesrData
|
||||
jsonMu sync.RWMutex
|
||||
stateMu sync.Mutex // serializes packet handlers and hot reload mutations
|
||||
json *common.FreesrData
|
||||
|
||||
kcpMu sync.Mutex
|
||||
kcp *kcplib.KCP
|
||||
@@ -45,7 +46,8 @@ type Session struct {
|
||||
// attack actually hit a monster (the camera-detach bug fix).
|
||||
MonsterEntities map[uint32]uint32
|
||||
// Set by the challenge scene loader, cleared when loading an overworld scene.
|
||||
ChallengeStageID uint32
|
||||
ChallengeStageID uint32
|
||||
pendingExRankSync map[uint32]bool
|
||||
|
||||
closed atomic.Bool
|
||||
closeOnce sync.Once
|
||||
|
||||
Reference in new issue
Block a user