fix: sync current handlers, repair relic data and restore visible launcher consoles
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163d4433e6
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46 files changed
+4599
-1402
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@@ -37,6 +37,8 @@ type Session struct {
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startTime time.Time
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nextSceneSave int64
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battleProbeMu sync.Mutex
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battleProbe []byte
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PropEntities map[uint32]PropEntry
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// MonsterEntities tracks real overworld monster entities (entity_id -> event_id)
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// spawned in the current scene. Used by SceneCastSkill to decide whether an
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@@ -127,7 +129,7 @@ func (s *Session) Consume(data []byte) error {
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s.kcpMu.Unlock()
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for _, pkt := range packets {
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if pkt.CmdType == 31 { // CmdPlayerLogoutCsReq
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if pkt.CmdType == goproto.CmdIDByName["PlayerLogoutCsReq"] {
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Log("[PACKET] Player logged out")
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s.Close()
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return nil
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@@ -156,7 +158,11 @@ func (s *Session) Send(msg proto.Message) error {
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PacketLog(fmt.Sprintf("[PACKET SEND] cmd_id: %d %s (len: %d)", cmdID, name, len(body)))
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Log(fmt.Sprintf("sent packet with CmdID: %d (%s)", cmdID, name))
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return s.SendRaw(&NetPacket{CmdType: cmdID, Body: body})
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if err := s.SendRaw(&NetPacket{CmdType: cmdID, Body: body}); err != nil {
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return err
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}
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s.captureBattleResponse(msg, cmdID, body)
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return nil
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}
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// SendRaw writes an already-framed packet into the KCP stream.
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