Add game clock commands, command completions and Cyrene login tooling
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21 files changed
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@@ -1,6 +1,9 @@
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package common
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import (
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"crypto/md5"
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"encoding/binary"
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"encoding/hex"
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"os"
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"path/filepath"
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"testing"
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@@ -10,7 +13,7 @@ import (
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// deployment defaults. These tests must never bind sockets or start servers.
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func TestRuntimeConfigOverrides(t *testing.T) {
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t.Chdir(t.TempDir())
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for _, name := range []string{"GAC_CONFIG", "GAC_ACCOUNT_NAME", "GAC_PLAYER_UID", "GAC_ACTIVITY_BEGIN_TIME", "GAC_ACTIVITY_END_TIME", "GAC_CLIENT_VERSION", "GAC_GAME_HOST", "GAC_GAME_PORT", "GAC_SDK_HOST", "GAC_SDK_PORT", "GAC_PUBLIC_GAME_HOST", "GAC_PUBLIC_SDK_URL", "GAC_LIVE_BATTLE_STALE_SECONDS"} {
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for _, name := range []string{"GAC_CONFIG", "GAC_ACCOUNT_NAME", "GAC_PLAYER_UID", "GAC_ACTIVITY_BEGIN_TIME", "GAC_ACTIVITY_END_TIME", "GAC_CLIENT_VERSION", "GAC_GAME_HOST", "GAC_GAME_PORT", "GAC_SDK_HOST", "GAC_SDK_PORT", "GAC_PUBLIC_GAME_HOST", "GAC_PUBLIC_SDK_URL", "GAC_LIVE_BATTLE_STALE_SECONDS", "GAC_LUA_OVERLAY_ENABLED", "GAC_LUA_OVERLAY_STAGE_DIR", "GAC_LUA_OVERLAY_HOTFIX_DIR", "GAC_LUA_OVERLAY_STREAMING_DIR"} {
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t.Setenv(name, "")
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if err := os.Unsetenv(name); err != nil {
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t.Fatal(err)
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@@ -78,3 +81,57 @@ func TestRuntimeConfigRequiresFile(t *testing.T) {
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t.Fatal("missing config silently accepted")
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}
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}
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func TestLuaOverlayConfigRequiresExistingDirectoriesAndAllowsEnvironmentOverride(t *testing.T) {
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t.Chdir(t.TempDir())
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t.Setenv("GAC_CONFIG", "server.json")
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base := `{"account_name":"fixture","player_uid":1,"activity_schedule":{"begin_time":0,"end_time":100},"srtool":{"lease_file":"lease.json","lease_seconds":1},"battle_diagnostics":{"live_report_stale_seconds":1},"client_version":"fixture","game_host":"localhost","game_port":32101,"sdk_host":"localhost","sdk_port":32102,"public_game_host":"example.invalid","public_sdk_url":"https://example.invalid"}`
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if err := os.WriteFile("server.json", []byte(base), 0600); err != nil {
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t.Fatal(err)
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}
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t.Setenv("GAC_LUA_OVERLAY_ENABLED", "true")
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t.Setenv("GAC_LUA_OVERLAY_STAGE_DIR", "missing")
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t.Setenv("GAC_LUA_OVERLAY_HOTFIX_DIR", "missing")
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t.Setenv("GAC_LUA_OVERLAY_STREAMING_DIR", "missing")
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if _, err := LoadRuntimeConfig(); err == nil {
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t.Fatal("missing directories accepted")
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}
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for _, name := range []string{"stage", "hotfix", "streaming"} {
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if err := os.Mkdir(name, 0700); err != nil {
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t.Fatal(err)
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}
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}
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index := []byte("fixture index")
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digest := md5.Sum(index)
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selector := make([]byte, 66)
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copy(selector, "SRMI")
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for i := 0; i < 4; i++ {
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for j := 0; j < 4; j++ {
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selector[28+i*4+j] = digest[i*4+3-j]
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}
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}
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binary.LittleEndian.PutUint32(selector[44:48], uint32(len(index)))
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if err := os.WriteFile(filepath.Join("stage", "M_LuaV.bytes"), selector, 0600); err != nil {
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t.Fatal(err)
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}
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if err := os.WriteFile(filepath.Join("stage", "LuaV_"+hex.EncodeToString(digest[:])+".bytes"), index, 0600); err != nil {
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t.Fatal(err)
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}
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t.Setenv("GAC_LUA_OVERLAY_STAGE_DIR", "stage")
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t.Setenv("GAC_LUA_OVERLAY_HOTFIX_DIR", "hotfix")
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t.Setenv("GAC_LUA_OVERLAY_STREAMING_DIR", "streaming")
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cfg, err := LoadRuntimeConfig()
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if err != nil || !cfg.LuaOverlay.Enabled || cfg.LuaOverlay.StageDir != "stage" {
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t.Fatalf("overlay override: %+v, %v", cfg.LuaOverlay, err)
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}
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if err := os.WriteFile(filepath.Join("stage", "LuaV_"+hex.EncodeToString(digest[:])+".bytes"), []byte("corrupt"), 0600); err != nil {
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t.Fatal(err)
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}
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if _, err := LoadRuntimeConfig(); err == nil {
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t.Fatal("corrupt staged index accepted")
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}
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t.Setenv("GAC_LUA_OVERLAY_ENABLED", "invalid")
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if _, err := LoadRuntimeConfig(); err == nil {
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t.Fatal("invalid boolean accepted")
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}
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}
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