fix: improve endgame clock and gameplay stability
This commit is contained in:
1 parent
ce6aabfc55
commit
658298ee86
46 files changed
+1915
-99
No files matched your search
@@ -0,0 +1,22 @@
|
||||
-- Temporary targeted metadata probe. One named type per heartbeat, outside battle.
|
||||
do
|
||||
local names={'RelicConfigExcelTable','RelicMainAffixConfigExcelTable','RelicSubAffixConfigExcelTable','ItemConfigRelicExcelTable','EquipmentConfigExcelTable'}
|
||||
local s=_G.__gacRelicSchema20261102 or {index=1}; _G.__gacRelicSchema20261102=s
|
||||
if s.index>#names then return end
|
||||
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
|
||||
local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
|
||||
local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
|
||||
if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase) then return end
|
||||
local name=names[s.index]
|
||||
local ok,err=pcall(function()
|
||||
local a=typeof(CS.RPG.GameCore.AvatarExcelTable).Assembly
|
||||
local t=a:GetType('RPG.GameCore.'..name)
|
||||
CS.UnityEngine.Debug.Log('[GAC_RELIC_SCHEMA] TYPE '..name..' '..tostring(t))
|
||||
if t then
|
||||
local methods=t:GetMethods(flags)
|
||||
for i=0,math.min(methods.Length-1,39) do if methods[i].DeclaringType==t then CS.UnityEngine.Debug.Log('[GAC_RELIC_SCHEMA] METHOD '..tostring(methods[i])) end end
|
||||
end
|
||||
end)
|
||||
if not ok then CS.UnityEngine.Debug.Log('[GAC_RELIC_SCHEMA] ERROR '..name..' '..tostring(err)) end
|
||||
s.index=s.index+1
|
||||
end
|
||||
Reference in new issue
Block a user