fix: improve endgame clock and gameplay stability
This commit is contained in:
1 parent
ce6aabfc55
commit
658298ee86
46 files changed
+1915
-99
No files matched your search
@@ -14,7 +14,7 @@ import (
|
||||
func apiCurrencyWarsCommand(w http.ResponseWriter, command string) {
|
||||
fail := func(err error) { writeJSON(w, map[string]any{"success": false, "output": err.Error()}) }
|
||||
parts := strings.Fields(command)
|
||||
usage := "Usage: /cw status | /cw list role|equip|orb|consumable|forge | /cw gold <total> | /cw hp <total> | /cw exp <gain> | /cw tbpower <total> [costed] | /cw equip|orb|consumable|forge <itemID> [count] (for orb: <itemID> or 'random') | /cw role <roleID> <star> [count]. Changes apply in CW Preparation."
|
||||
usage := "Usage: /cw status | /cw end | /cw list role|equip|orb|consumable|forge | /cw gold <total> | /cw hp <total> | /cw exp <gain> | /cw tbpower <total> [costed] | /cw equip|orb|consumable|forge <itemID> [count] (for orb: <itemID> or 'random') | /cw role <roleID> <star> [count]. Changes apply in CW Preparation."
|
||||
if len(parts) < 2 {
|
||||
fail(fmt.Errorf("%s", usage))
|
||||
return
|
||||
@@ -132,6 +132,19 @@ func apiCurrencyWarsCommand(w http.ResponseWriter, command string) {
|
||||
return
|
||||
}
|
||||
field := strings.ToLower(parts[1])
|
||||
if field == common.CurrencyWarsCommandEnd {
|
||||
if len(parts) != 2 {
|
||||
fail(fmt.Errorf("Usage: /cw end"))
|
||||
return
|
||||
}
|
||||
id, err := common.QueueCurrencyWarsCommand(cfg.PlayerUID, run.UniqueId, common.CurrencyWarsCommandEnd, 0)
|
||||
if err != nil {
|
||||
fail(err)
|
||||
return
|
||||
}
|
||||
writeJSON(w, map[string]any{"success": true, "state": "queued", "request_id": id, "output": fmt.Sprintf("Queued CW end for run %d. The game server will settle it as a quit on heartbeat after any active Battle; this is not a victory. Keep the game connected and check /cw status or CW_GM logs.", run.UniqueId)})
|
||||
return
|
||||
}
|
||||
if field == "tb" || field == "trailblaze" {
|
||||
field = "tbpower"
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user