fix: improve endgame clock and gameplay stability

This commit is contained in:
CAtlas0784 committed 2026-11-04 15:59:48 +07:00
1 parent ce6aabfc55
commit 658298ee86
46 files changed
+1915 -99

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+32 -31
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@@ -835,35 +835,42 @@ func apiCommand(w http.ResponseWriter, r *http.Request) {
success = false
case "/max":
for _, av := range data.Avatars {
av.Level = 80
av.Promotion = 6
av.Data.Rank = 6
count, err := common.MaxAvatarProgress()
if err != nil {
output, success = "Cannot update avatars: "+err.Error(), false
} else {
output = fmt.Sprintf("All %d avatars saved at Level 80, Rank 6. Reconnect the game to load the change.", count)
}
output = fmt.Sprintf("[OK] All %d avatars set to Level 80, Rank 6.", len(data.Avatars))
case "/teleport", "/scene":
if len(parts) > 1 {
planeID, _ := strconv.ParseUint(parts[1], 10, 32)
if planeID != 0 {
data.Scene.PlaneID = uint32(planeID)
output = fmt.Sprintf("[OK] Teleported to PlaneID %d.", planeID)
}
if len(parts) > 2 {
floorID, _ := strconv.ParseUint(parts[2], 10, 32)
if floorID != 0 {
data.Scene.FloorID = uint32(floorID)
}
}
} else {
if len(parts) < 2 || len(parts) > 3 {
output = "Usage: /teleport <plane_id> [floor_id]"
success = false
break
}
planeID, parseErr := strconv.ParseUint(parts[1], 10, 32)
if parseErr != nil || planeID == 0 {
output, success = "Invalid plane ID.", false
break
}
var floorID uint64
if len(parts) == 3 {
floorID, parseErr = strconv.ParseUint(parts[2], 10, 32)
if parseErr != nil || floorID == 0 {
output, success = "Invalid floor ID.", false
break
}
}
data.Scene.PlaneID = uint32(planeID)
if floorID != 0 {
data.Scene.FloorID = uint32(floorID)
}
output = fmt.Sprintf("Scene saved for plane %d. Reconnect the game to load the change.", planeID)
case "/clear":
if len(parts) > 1 && parts[1] == "lineup" {
data.Lineups = make(map[uint32]uint32)
output = "[OK] Active lineup cleared."
if len(parts) == 2 && strings.EqualFold(parts[1], "lineup") {
output = "The active lineup cannot be empty. Change your team in the game."
success = false
} else {
output = "Usage: /clear lineup"
success = false
@@ -989,8 +996,8 @@ func apiCommand(w http.ResponseWriter, r *http.Request) {
}
case "/help":
output = "/faketime [status|off|Unix seconds|RFC3339 with timezone] - Set game calendar time\n"
output += "Available GM Commands:\n /max - Set all avatars to Max Lv.80 E6\n /teleport <plane_id> [floor_id] - Set scene\n /avatar <id> <level> [rank] - Modify avatar\n /clear lineup - Clear active lineup slots\n /unlockall warp [all|avatar|lightcone|off] - Toggle unlocked gacha banners\n /reload banner - Reload banner configurations"
output = "/faketime [status|off|window <begin Unix seconds> <end Unix seconds>|Unix seconds|RFC3339 with timezone] - Set game calendar time\n"
output += "Available GM Commands:\n /max - Set all avatars to Max Lv.80 E6\n /teleport <plane_id> [floor_id] - Set scene\n /avatar <id> <level> [rank] - Modify avatar\n /unlockall warp [all|avatar|lightcone|off] - Toggle unlocked gacha banners\n /reload banner - Reload banner configurations"
default:
output = fmt.Sprintf("Unknown command: %s", cmd)
@@ -1007,14 +1014,8 @@ func apiCommand(w http.ResponseWriter, r *http.Request) {
output = err.Error()
}
}
} else if success && rootCmd != "/help" && rootCmd != "/avatar" {
raw, err := json.MarshalIndent(data, "", " ")
if err == nil {
err = os.WriteFile("freesr-data.json", raw, 0o644)
}
if err == nil {
err = data.SavePersistentChecked()
}
} else if success && rootCmd != "/help" && rootCmd != "/avatar" && rootCmd != "/max" {
err := data.SavePersistentChecked()
if err != nil {
success = false
output = err.Error()