fix: improve endgame clock and gameplay stability
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@@ -25,12 +25,15 @@ func TestClientRelicCatalogFiltersUnsupportedInventoryEntries(t *testing.T) {
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{RelicID: validID, InternalUID: 1},
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{RelicID: 71011, InternalUID: 2},
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{RelicID: 63295, InternalUID: 3},
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{RelicID: 63296, InternalUID: 4},
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{RelicID: 63305, InternalUID: 5},
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{RelicID: 63306, InternalUID: 6},
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})
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if err != nil {
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t.Fatal(err)
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}
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if len(got) != 1 || got[0].Tid != validID || omitted != 2 {
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t.Fatalf("filtered Relics = %+v, omitted %d; want only Client-supported ID %d", got, omitted, validID)
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if len(got) != 5 || got[0].Tid != validID || omitted != 1 {
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t.Fatalf("filtered Relics = %+v, omitted %d; want five Client-supported IDs", got, omitted)
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}
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}
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