fix: improve endgame clock and gameplay stability
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ce6aabfc55
commit
658298ee86
46 files changed
+1915
-99
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@@ -95,6 +95,7 @@ func init() {
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return nil
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}
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rsp.DHFOFLFCLAH = proto.Clone(run).(*goproto.MPIMAEMCEFH)
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s.currencyWarsOpen = true
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rsp.Retcode = 0
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PacketLog(fmt.Sprintf("CW_START_GAMEPLAY started mode=%s division=%d season=%d run=%d revision=%d source=captured_initial_preset", mode, req.DivisionId, req.LJNGPCKPJLF, run.UniqueId, s.currencyWarsRevision))
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return nil
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@@ -159,6 +160,7 @@ func init() {
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}
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}
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}
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s.currencyWarsOpen = true
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rsp.Retcode = 0
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return nil
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})
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