fix: improve endgame clock and gameplay stability

This commit is contained in:
CAtlas0784 committed 2026-11-04 15:59:48 +07:00
1 parent ce6aabfc55
commit 658298ee86
46 files changed
+1915 -99

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@@ -95,6 +95,7 @@ func init() {
return nil
}
rsp.DHFOFLFCLAH = proto.Clone(run).(*goproto.MPIMAEMCEFH)
s.currencyWarsOpen = true
rsp.Retcode = 0
PacketLog(fmt.Sprintf("CW_START_GAMEPLAY started mode=%s division=%d season=%d run=%d revision=%d source=captured_initial_preset", mode, req.DivisionId, req.LJNGPCKPJLF, run.UniqueId, s.currencyWarsRevision))
return nil
@@ -159,6 +160,7 @@ func init() {
}
}
}
s.currencyWarsOpen = true
rsp.Retcode = 0
return nil
})