fix: improve endgame clock and gameplay stability
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ce6aabfc55
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658298ee86
46 files changed
+1915
-99
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@@ -19,6 +19,9 @@ type CurrencyWarsCommand struct {
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Star uint32 `json:"star,omitempty"`
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}
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// CurrencyWarsCommandEnd requests the same settlement as quitting the run.
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const CurrencyWarsCommandEnd = "end"
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func ReadCurrencyWarsCommands() ([]CurrencyWarsCommand, error) {
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root, err := readCurrencyWarsPersistentRoot()
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if err != nil {
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@@ -39,9 +42,12 @@ func QueueCurrencyWarsGrant(uid, runID uint32, field string, value, quantity, st
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if field == "tb" || field == "trailblaze" {
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field = "tbpower"
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}
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if uid == 0 || runID == 0 || quantity == 0 || (field != "gold" && field != "hp" && field != "exp" && field != "equip" && field != "role" && field != "orb" && field != "consumable" && field != "forge" && field != "tbpower") {
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if uid == 0 || runID == 0 || quantity == 0 || (field != CurrencyWarsCommandEnd && field != "gold" && field != "hp" && field != "exp" && field != "equip" && field != "role" && field != "orb" && field != "consumable" && field != "forge" && field != "tbpower") {
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return "", fmt.Errorf("invalid CW command")
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}
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if field == CurrencyWarsCommandEnd && (value != 0 || quantity != 1 || star != 0) {
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return "", fmt.Errorf("CW end does not accept arguments")
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}
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var nonce [16]byte
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if _, err := rand.Read(nonce[:]); err != nil {
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return "", err
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