fix: improve endgame clock and gameplay stability

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CAtlas0784 committed 2026-11-04 15:59:48 +07:00
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# Battle investigation — 2026-10-16
## Aha target when entering battle
The scene's `SceneCastSkillCsReq.CasterId` identifies the attacking actor;
scene actor entity IDs are lineup slot + 1. The technique path also recognizes
the avatar entity namespace. When that actor is present in the battle lineup,
the server now sends its battle slot in the Aha Global and Aha's Help buffs'
`TargetIndexList`. The configured passive owner and Aha Help owner are
unchanged. Requests without a resolved player actor, including monster ambushes
and direct stage entry, retain the previous target. This protocol-target mapping
still requires an in-Client check of the resulting Aha effect.
## หลักฐานที่ใช้อ้างอิง
- Upstream: [HonkaiSlopRail/pearl-sr](https://git.xeondev.com/HonkaiSlopRail/pearl-sr)