fix: improve endgame clock and gameplay stability
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# Battle investigation — 2026-10-16
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## Aha target when entering battle
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The scene's `SceneCastSkillCsReq.CasterId` identifies the attacking actor;
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scene actor entity IDs are lineup slot + 1. The technique path also recognizes
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the avatar entity namespace. When that actor is present in the battle lineup,
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the server now sends its battle slot in the Aha Global and Aha's Help buffs'
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`TargetIndexList`. The configured passive owner and Aha Help owner are
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unchanged. Requests without a resolved player actor, including monster ambushes
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and direct stage entry, retain the previous target. This protocol-target mapping
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still requires an in-Client check of the resulting Aha effect.
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## หลักฐานที่ใช้อ้างอิง
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- Upstream: [HonkaiSlopRail/pearl-sr](https://git.xeondev.com/HonkaiSlopRail/pearl-sr)
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