Save endgame progress, team presets, technique support and camera controls
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@@ -45,9 +45,18 @@ type Session struct {
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// spawned in the current scene. Used by SceneCastSkill to decide whether an
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// attack actually hit a monster (the camera-detach bug fix).
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MonsterEntities map[uint32]uint32
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partyActorSlots map[uint32]bool
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// Set by the challenge scene loader, cleared when loading an overworld scene.
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ChallengeStageID uint32
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pendingExRankSync map[uint32]bool
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ChallengeStageID uint32
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ChallengeBattleConfig *common.BattleConfig
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ChallengeRun *challengeRun
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PeakHardModes map[uint32]bool
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TierceTeams map[uint32][][]uint32
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TierceBuffs map[uint32][]uint32
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pendingExRankSync map[uint32]bool
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techniqueMP *uint32
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leaderSlot uint32
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paidTechniqueCasts map[uint32]bool
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closed atomic.Bool
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closeOnce sync.Once
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@@ -89,6 +98,9 @@ func (s *Session) JSON() *common.FreesrData {
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// SetJSON installs (or reloads) the player data.
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func (s *Session) SetJSON(d *common.FreesrData) {
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s.jsonMu.Lock()
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if s.json == nil && d != nil {
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s.leaderSlot = d.TeamPreset(d.ActiveTeamPreset).LeaderSlot
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}
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s.json = d
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s.jsonMu.Unlock()
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}
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