Save endgame progress, team presets, technique support and camera controls
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@@ -83,6 +83,11 @@ func init() {
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rsp.MaterialList = append(rsp.MaterialList, material)
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}
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}
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foods, err := techniqueMaterials(player)
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if err != nil {
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return err
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}
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rsp.MaterialList = append(rsp.MaterialList, foods...)
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// Avatar IDs do not imply item IDs. The old 130000+avatar formula
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// produced nonexistent materials and broke the client's inventory init.
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return nil
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