Save endgame progress, team presets, technique support and camera controls

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CAtlas0784 committed 2026-10-17 23:44:36 +07:00
1 parent a681affdb3
commit 639cef7d19
52 files changed
+11940 -766

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@@ -3,110 +3,212 @@ package gameserver
import (
"gac-hkrpg-go/internal/common"
goproto "gac-hkrpg-go/protocol/proto"
"strings"
"unicode/utf16"
"unicode/utf8"
)
func commonToLineupAvatars(f *common.FreesrData) []*goproto.LineupAvatar {
return common.ToLineupAvatars(f)
}
func init() {
handle("GetAllLineupData", func(s *Session, req *goproto.GetAllLineupDataCsReq, rsp *goproto.GetAllLineupDataScRsp) error {
player := s.JSON()
if player == nil {
return nil
handle("GetAllLineupData", func(s *Session, _ *goproto.GetAllLineupDataCsReq, rsp *goproto.GetAllLineupDataScRsp) error {
var err error
rsp.LineupList, err = allPresetLineups(s)
if p := s.JSON(); p != nil {
rsp.CurIndex = p.ActiveTeamPreset
}
rsp.LineupList = append(rsp.LineupList, &goproto.LineupInfo{
ExtraLineupType: goproto.ExtraLineupType_ExtraLineupType_LineupNone,
Name: "Squad 1",
Mp: 5,
MaxMp: 5,
AvatarList: commonToLineupAvatars(player),
})
return err
})
handle("GetCurLineupData", func(s *Session, _ *goproto.GetCurLineupDataCsReq, rsp *goproto.GetCurLineupDataScRsp) error {
rsp.Lineup = s.techniqueLineup()
return nil
})
handle("GetCurLineupData", func(s *Session, req *goproto.GetCurLineupDataCsReq, rsp *goproto.GetCurLineupDataScRsp) error {
player := s.JSON()
if player == nil {
return nil
}
rsp.Lineup = &goproto.LineupInfo{
ExtraLineupType: goproto.ExtraLineupType_ExtraLineupType_LineupNone,
Name: "Squad 1",
Mp: 5,
MaxMp: 5,
AvatarList: commonToLineupAvatars(player),
}
return nil
})
handle("JoinLineup", func(s *Session, req *goproto.JoinLineupCsReq, rsp *goproto.JoinLineupScRsp) error {
player := s.JSON()
if player == nil {
code, err := s.presetEditCode(req.Index, req.ExtraLineupType, req.IsVirtual)
rsp.Retcode = code
if err != nil || code != 0 {
return err
}
saved := s.JSON().TeamPreset(req.Index)
saved.Avatars[req.Slot] = req.BaseAvatarId
if code := validatePresetMembers(s.JSON(), saved.Avatars); code != 0 {
rsp.Retcode = code
return nil
}
player.Lineups[req.Slot] = req.BaseAvatarId
player.SavePersistent()
return refreshLineup(s)
return s.savePreset(req.Index, saved)
})
handle("ReplaceLineup", func(s *Session, req *goproto.ReplaceLineupCsReq, rsp *goproto.ReplaceLineupScRsp) error {
player := s.JSON()
if player == nil {
code, err := s.presetEditCode(req.Index, req.ExtraLineupType, req.IsVirtual)
rsp.Retcode = code
if err != nil || code != 0 {
return err
}
saved := s.JSON().TeamPreset(req.Index)
saved.Avatars = map[uint32]uint32{}
for _, a := range req.LineupSlotList {
saved.Avatars[a.Slot] = a.Id
}
if code := validatePresetMembers(s.JSON(), saved.Avatars); code != 0 {
rsp.Retcode = code
return nil
}
for _, item := range req.LineupSlotList {
player.Lineups[item.Slot] = item.Id
}
player.SavePersistent()
return refreshLineup(s)
})
handle("SwapLineup", func(s *Session, req *goproto.SwapLineupCsReq, rsp *goproto.SwapLineupScRsp) error {
player := s.JSON()
if player == nil {
if req.Index == s.JSON().ActiveTeamPreset && len(common.ToLineupAvatars(&common.FreesrData{Lineups: saved.Avatars, Avatars: s.JSON().Avatars})) == 0 {
rsp.Retcode = uint32(goproto.Retcode_RET_LINEUP_IS_EMPTY)
return nil
}
// MPIEGFCNBEN / ENBIBCPPLDC are the obfuscated src/dst slots; the swap
// is symmetric so the mapping direction doesn't matter.
srcSlot, dstSlot := req.MPIEGFCNBEN, req.ENBIBCPPLDC
srcAvatar := player.Lineups[srcSlot]
dstAvatar := player.Lineups[dstSlot]
player.Lineups[srcSlot] = dstAvatar
player.Lineups[dstSlot] = srcAvatar
player.SavePersistent()
return refreshLineup(s)
})
handle("SwitchLineupIndex", func(s *Session, req *goproto.SwitchLineupIndexCsReq, rsp *goproto.SwitchLineupIndexScRsp) error {
return refreshLineup(s)
})
handle("GetLineupAvatarData", func(s *Session, req *goproto.GetLineupAvatarDataCsReq, rsp *goproto.GetLineupAvatarDataScRsp) error {
player := s.JSON()
if player != nil {
for _, slot := range player.SortedLineupKeys() {
avatarID := player.Lineups[slot]
if avatarID == 0 {
continue
saved.LeaderSlot = req.LeaderSlot
if saved.Avatars[saved.LeaderSlot] == 0 {
for _, slot := range sortedU32Keys2(saved.Avatars) {
if saved.Avatars[slot] != 0 {
saved.LeaderSlot = slot
break
}
rsp.AvatarDataList = append(rsp.AvatarDataList, &goproto.LineupAvatarData{
AvatarType: goproto.AvatarType_AVATAR_FORMAL_TYPE,
Hp: 10000,
Id: avatarID,
})
}
}
rsp.Retcode = 0
return nil
return s.savePreset(req.Index, saved)
})
handle("SwapLineup", func(s *Session, req *goproto.SwapLineupCsReq, rsp *goproto.SwapLineupScRsp) error {
code, err := s.presetEditCode(req.Index, req.ExtraLineupType, req.IsVirtual)
rsp.Retcode = code
if err != nil || code != 0 {
return err
}
saved := s.JSON().TeamPreset(req.Index)
src, dst := req.MPIEGFCNBEN, req.ENBIBCPPLDC
saved.Avatars[src], saved.Avatars[dst] = saved.Avatars[dst], saved.Avatars[src]
if code := validatePresetMembers(s.JSON(), saved.Avatars); code != 0 {
rsp.Retcode = code
return nil
}
if saved.LeaderSlot == src {
saved.LeaderSlot = dst
} else if saved.LeaderSlot == dst {
saved.LeaderSlot = src
}
return s.savePreset(req.Index, saved)
})
handle("SwitchLineupIndex", func(s *Session, req *goproto.SwitchLineupIndexCsReq, rsp *goproto.SwitchLineupIndexScRsp) error {
code, err := s.presetEditCode(req.Index, goproto.ExtraLineupType_ExtraLineupType_LineupNone, false)
rsp.Retcode = code
if err != nil || code != 0 {
return err
}
if s.ChallengeRun != nil {
rsp.Retcode = uint32(goproto.Retcode_RET_LINEUP_NOT_ALLOW_EDIT)
return nil
}
p := s.JSON()
saved := p.TeamPreset(req.Index)
tmp := *p
tmp.Lineups = saved.Avatars
if len(common.ToLineupAvatars(&tmp)) == 0 {
rsp.Retcode = uint32(goproto.Retcode_RET_LINEUP_IS_EMPTY)
return nil
}
// Retain the outgoing team, including edits made through existing APIs.
if err := p.SaveTeamPreset(p.ActiveTeamPreset, p.TeamPreset(p.ActiveTeamPreset)); err != nil {
return err
}
previous := p.ActiveTeamPreset
p.ActiveTeamPreset = req.Index
if err := p.SaveTeamPreset(req.Index, saved); err != nil {
p.ActiveTeamPreset = previous
return err
}
rsp.Index = req.Index
return s.publishPreset(req.Index, saved)
})
handle("SetLineupName", func(s *Session, req *goproto.SetLineupNameCsReq, rsp *goproto.SetLineupNameScRsp) error {
code, err := s.presetEditCode(req.Index, goproto.ExtraLineupType_ExtraLineupType_LineupNone, false)
rsp.Retcode = code
if err != nil || code != 0 {
return err
}
rules, err := common.LoadTeamPresetRules()
if err != nil {
return err
}
name := strings.TrimSpace(req.Name)
if !utf8.ValidString(name) || name == "" || len(utf16.Encode([]rune(name))) > rules.MaxNameLength {
rsp.Retcode = uint32(goproto.Retcode_RET_LINEUP_NAME_FORMAT_ERROR)
return nil
}
saved := s.JSON().TeamPreset(req.Index)
saved.Name = name
rsp.Index = req.Index
rsp.Name = name
return s.savePreset(req.Index, saved)
})
handle("MarkPresetLineup", func(s *Session, req *goproto.MarkPresetLineupCsReq, rsp *goproto.MarkPresetLineupScRsp) error {
code, err := s.presetEditCode(req.Index, goproto.ExtraLineupType_ExtraLineupType_LineupNone, false)
rsp.Retcode = code
if err != nil || code != 0 {
return err
}
saved := s.JSON().TeamPreset(req.Index)
saved.Favourite = req.IECKKCHJMLP
rsp.Index = req.Index
rsp.IECKKCHJMLP = req.IECKKCHJMLP
return s.savePreset(req.Index, saved)
})
handle("QuitLineup", func(s *Session, req *goproto.QuitLineupCsReq, rsp *goproto.QuitLineupScRsp) error {
code, err := s.presetEditCode(req.Index, req.ExtraLineupType, req.IsVirtual)
rsp.Retcode = code
if err != nil || code != 0 {
return err
}
saved := s.JSON().TeamPreset(req.Index)
for slot, id := range saved.Avatars {
if id == req.BaseAvatarId {
delete(saved.Avatars, slot)
}
}
var nonempty bool
for _, id := range saved.Avatars {
if id != 0 {
nonempty = true
}
}
if !nonempty && req.Index == s.JSON().ActiveTeamPreset {
rsp.Retcode = uint32(goproto.Retcode_RET_LINEUP_ONLY_ONE_MEMBER)
return nil
}
if saved.Avatars[saved.LeaderSlot] == 0 {
for _, slot := range sortedU32Keys2(saved.Avatars) {
if saved.Avatars[slot] != 0 {
saved.LeaderSlot = slot
break
}
}
}
return s.savePreset(req.Index, saved)
})
handle("GetLineupAvatarData", func(s *Session, _ *goproto.GetLineupAvatarDataCsReq, rsp *goproto.GetLineupAvatarDataScRsp) error {
if lineup := s.techniqueLineup(); lineup != nil {
for _, a := range lineup.AvatarList {
rsp.AvatarDataList = append(rsp.AvatarDataList, &goproto.LineupAvatarData{AvatarType: a.AvatarType, Hp: a.Hp, Id: a.Id})
}
}
return nil
})
handle("ChangeLineupLeader", func(s *Session, req *goproto.ChangeLineupLeaderCsReq, rsp *goproto.ChangeLineupLeaderScRsp) error {
rsp.Slot = req.Slot
if lineup := s.techniqueLineup(); lineup != nil {
for _, a := range lineup.AvatarList {
if a.Slot == req.Slot {
s.leaderSlot = req.Slot
rsp.Slot = req.Slot
if s.ChallengeRun == nil {
p := s.JSON()
saved := p.TeamPreset(p.ActiveTeamPreset)
saved.LeaderSlot = req.Slot
return p.SaveTeamPreset(p.ActiveTeamPreset, saved)
}
return nil
}
}
}
rsp.Retcode = uint32(goproto.Retcode_RET_LINEUP_NOT_VALID_LEADER)
return nil
})
}
@@ -118,13 +220,7 @@ func refreshLineup(s *Session) error {
return nil
}
lineup := &goproto.LineupInfo{
ExtraLineupType: goproto.ExtraLineupType_ExtraLineupType_LineupNone,
Name: "Squad 1",
AvatarList: commonToLineupAvatars(player),
MaxMp: 5,
Mp: 5,
}
lineup := s.techniqueLineup()
notify := &goproto.SceneGroupRefreshScNotify{
FloorId: player.Scene.FloorID,
@@ -135,8 +231,18 @@ func refreshLineup(s *Session) error {
State: 0,
GroupRefreshType: goproto.SceneGroupRefreshType_SCENE_GROUP_REFRESH_TYPE_LOADED,
}
for _, slot := range sortedU32Keys2(s.partyActorSlots) {
if player.Lineups[slot] == 0 {
group.RefreshEntity = append(group.RefreshEntity, &goproto.SceneEntityRefreshInfo{RefreshType: &goproto.SceneEntityRefreshInfo_DeleteEntity{DeleteEntity: slot + 1}})
}
}
s.partyActorSlots = map[uint32]bool{}
for _, slot := range player.SortedLineupKeys() {
avatarID := player.Lineups[slot]
if avatarID == 0 {
continue
}
s.partyActorSlots[slot] = true
group.RefreshEntity = append(group.RefreshEntity, &goproto.SceneEntityRefreshInfo{
RefreshType: &goproto.SceneEntityRefreshInfo_AddEntity{
AddEntity: &goproto.SceneEntityInfo{