Save endgame progress, team presets, technique support and camera controls
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@@ -21,6 +21,11 @@ type Gateway struct {
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}
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func NewGateway(host string, port uint16) (*Gateway, error) {
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cfg, err := common.LoadRuntimeConfig()
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if err != nil {
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return nil, err
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}
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playerUID = cfg.PlayerUID
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addr, err := net.ResolveUDPAddr("udp", net.JoinHostPort(host, itoa(int(port))))
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if err != nil {
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return nil, err
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