Save endgame progress, team presets, technique support and camera controls
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@@ -36,7 +36,7 @@ func TestStandaloneBattleRelicWire(t *testing.T) {
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}
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func TestAvatarPathSkillTreePointIds(t *testing.T) {
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// 1. avatar with explicit Skills map uses real PointIDs directly
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// AvatarPathData uses resource AnchorType numbers; BattleAvatar uses PointIDs.
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av := AvatarJson{
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AvatarID: 1213,
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Data: AvatarData{
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@@ -55,8 +55,8 @@ func TestAvatarPathSkillTreePointIds(t *testing.T) {
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if len(proto.AvatarPathSkillTree) != 2 {
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t.Fatalf("expected 2 skill tree nodes, got %d", len(proto.AvatarPathSkillTree))
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}
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if proto.AvatarPathSkillTree[0].PointId != 1213001 || proto.AvatarPathSkillTree[1].PointId != 1213002 {
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t.Fatalf("point ids must be real config point IDs, got %v", proto.AvatarPathSkillTree)
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if proto.AvatarPathSkillTree[0].PointId != 1 || proto.AvatarPathSkillTree[1].PointId != 2 {
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t.Fatalf("path point ids must be resource anchor numbers, got %v", proto.AvatarPathSkillTree)
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}
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// 2. avatar with only SkillsByAnchorType resolves from AvatarSkillTreeConfig.json
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@@ -73,8 +73,8 @@ func TestAvatarPathSkillTreePointIds(t *testing.T) {
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if len(protoAnchor.AvatarPathSkillTree) != 1 {
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t.Fatalf("expected 1 skill tree node, got %d", len(protoAnchor.AvatarPathSkillTree))
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}
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if protoAnchor.AvatarPathSkillTree[0].PointId != 1001001 {
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t.Fatalf("expected resolved point ID 1001001 for March Point01, got %d", protoAnchor.AvatarPathSkillTree[0].PointId)
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if protoAnchor.AvatarPathSkillTree[0].PointId != 1 {
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t.Fatalf("expected anchor 1 for March Point01, got %d", protoAnchor.AvatarPathSkillTree[0].PointId)
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}
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}
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