fix: restore battle entry and character profile initialization
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@@ -44,6 +44,8 @@ type Session struct {
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// spawned in the current scene. Used by SceneCastSkill to decide whether an
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// attack actually hit a monster (the camera-detach bug fix).
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MonsterEntities map[uint32]uint32
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// Set by the challenge scene loader, cleared when loading an overworld scene.
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ChallengeStageID uint32
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closed atomic.Bool
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closeOnce sync.Once
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