fix: restore battle entry and character profile initialization
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@@ -928,6 +928,7 @@ func loadScene(s *Session, entryID uint32, isEnterScene, sendNotify bool, telepo
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s.PropEntities = map[uint32]PropEntry{}
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s.MonsterEntities = map[uint32]uint32{}
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s.ChallengeStageID = 0
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for _, groupID := range sortedU32Keys2(scene.Scenes) {
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group := scene.Scenes[groupID]
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