fix: restore battle entry and character profile initialization

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CAtlas0784 committed 2026-10-17 11:58:20 +07:00
1 parent cfbbc7b970
commit 5c4d0d4149
16 files changed
+888 -228

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@@ -167,6 +167,7 @@ func loadChallengeScene(s *Session, entryID, targetGroupID, monsterID, eventID u
// single boss monster (entity 30001, registered for SceneCastSkill battles)
monsterGroup := &goproto.SceneEntityGroupInfo{GroupId: targetGroupID}
s.MonsterEntities = map[uint32]uint32{30001: eventID}
s.ChallengeStageID = eventID
monsterGroup.EntityList = append(monsterGroup.EntityList, &goproto.SceneEntityInfo{
InstId: instID,
GroupId: targetGroupID,