fix: restore battle entry and character profile initialization
This commit is contained in:
1 parent
cfbbc7b970
commit
5c4d0d4149
16 files changed
+888
-228
No files matched your search
@@ -167,6 +167,7 @@ func loadChallengeScene(s *Session, entryID, targetGroupID, monsterID, eventID u
|
||||
// single boss monster (entity 30001, registered for SceneCastSkill battles)
|
||||
monsterGroup := &goproto.SceneEntityGroupInfo{GroupId: targetGroupID}
|
||||
s.MonsterEntities = map[uint32]uint32{30001: eventID}
|
||||
s.ChallengeStageID = eventID
|
||||
monsterGroup.EntityList = append(monsterGroup.EntityList, &goproto.SceneEntityInfo{
|
||||
InstId: instID,
|
||||
GroupId: targetGroupID,
|
||||
|
||||
Reference in new issue
Block a user