fix: restore battle entry and character profile initialization
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cfbbc7b970
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5c4d0d4149
16 files changed
+888
-228
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@@ -10,6 +10,10 @@ import (
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goproto "gac-hkrpg-go/protocol/proto"
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)
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// PearlSR 005d2c1 protocol/src/protocol.pb.zig: MonsterBattleType.
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// The Go schema retains obfuscated enum labels; zero is NONE, not TRIGGER.
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const monsterBattleTrigger goproto.MonsterBattleType = 1
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func init() {
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handle("StartCocoonStage", func(s *Session, req *goproto.StartCocoonStageCsReq, rsp *goproto.StartCocoonStageScRsp) error {
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Log(fmt.Sprintf("[BATTLE] StartCocoonStage: CocoonId=%d Wave=%d WorldLevel=%d PropEntityId=%d", req.CocoonId, req.Wave, req.WorldLevel, req.PropEntityId))
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@@ -17,7 +21,10 @@ func init() {
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rsp.PropEntityId = req.PropEntityId
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rsp.CocoonId = req.CocoonId
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rsp.Wave = req.Wave
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battleInfo := createBattleInfo(s, 0, 0)
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battleInfo, err := createBattleInfo(s, 0, 0)
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if err != nil {
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return err
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}
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CURRENT_BATTLE.Store(s.Token, battleInfo)
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rsp.BattleInfo = battleInfo
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return nil
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@@ -29,7 +36,10 @@ func init() {
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rsp.Retcode = 0
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rsp.CocoonId = req.CocoonId
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rsp.Wave = req.Wave
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battleInfo := createBattleInfo(s, 0, 0)
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battleInfo, err := createBattleInfo(s, 0, 0)
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if err != nil {
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return err
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}
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CURRENT_BATTLE.Store(s.Token, battleInfo)
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rsp.BattleInfo = battleInfo
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@@ -38,7 +48,10 @@ func init() {
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handleNamed("StartQuickFarmElement", "StartQuickFarmElementRsp", func(s *Session, req *goproto.StartQuickFarmElementCsReq, rsp *goproto.StartQuickFarmElementRsp) error {
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Log(fmt.Sprintf("[BATTLE] StartQuickFarmElement: FarmID=%d WorldLevel=%d", req.PAOFHFLFFHD, req.WorldLevel))
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battleInfo := createBattleInfo(s, 0, 0)
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battleInfo, err := createBattleInfo(s, 0, 0)
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if err != nil {
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return err
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}
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CURRENT_BATTLE.Store(s.Token, battleInfo)
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rsp.Retcode = 0
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@@ -86,7 +99,10 @@ func init() {
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})
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handle("SceneEnterStage", func(s *Session, req *goproto.SceneEnterStageCsReq, rsp *goproto.SceneEnterStageScRsp) error {
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battleInfo := createBattleInfo(s, 0, 0)
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battleInfo, err := createBattleInfo(s, 0, 0)
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if err != nil {
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return err
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}
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CURRENT_BATTLE.Store(s.Token, battleInfo)
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rsp.BattleInfo = battleInfo
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return nil
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@@ -100,26 +116,8 @@ func init() {
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return nil
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})
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// ================================================================
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// SceneCastSkill — THE CAMERA-DETACH BUG FIX
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// (บัคกล้องหลุดจากตัวละครตอนกดตี)
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//
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// อาการ: กดโจมตีใน overworld แล้วกล้องหลุดออกจากตัวละคร
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//
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// สาเหตุ (จากโค้ด Rust เดิม): handler ตอบ_info + monster_battle_info
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// ให้ client เข้าสู่การต่อสู้กับ target ที่ "ผ่าน filter แบบหลวมๆ"
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// filter เดิม: id > 30000 (monster ในฉาก) || id < 1000 (avatar entity ของผู้เล่น!)
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// ถ้า targets ว่างและอยู่ใน arena (entry >= 3000000) ยัง "หลอก" target
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// เป็น 30001 อีกชั้น
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// พอ client ได้_info กับ "monster" ที่จริงคือ prop/NPC/ตัวผู้เล่นเอง
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// หรือ monster ที่ไม่มี event_id มันจะเริ่ม transition ที่โหลดไม่สำเร็จ
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// → camera ไม่มี target ให้ตาม → กล้องหลุดจากตัวละคร
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//
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// FIX: ยอมรับเฉพาะ entity ที่ server spawn เป็น "monster จริง" ในฉากปัจจุบัน
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// (เก็บไว้ใน Session.MonsterEntities ตอน load_scene) ถ้าไม่มี monster จริง
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// ถูกโจมตี → ตอบ retcode 0 + cast_entity_id เฉยๆ ไม่เข้า
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// client จะเล่นแอนิเมชันตีปกติ กล้องค้างกับตัวละคร
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// ================================================================
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// Consume every target carrier in the current schema. Only entities sent
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// as monsters in this scene may start a battle; never fabricate a target.
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handle("SceneCastSkill", func(s *Session, req *goproto.SceneCastSkillCsReq, rsp *goproto.SceneCastSkillScRsp) error {
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rsp.CastEntityId = req.CastEntityId
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@@ -138,6 +136,14 @@ func init() {
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for _, id := range req.AssistMonsterEntityIdList {
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addTarget(id)
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}
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for _, group := range req.AssistMonsterEntityInfo {
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for _, id := range group.GetEntityIdList() {
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addTarget(id)
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}
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}
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SceneDebugLog("SCENE_CAST_SKILL cast_entity=%d caster=%d skill_index=%d hits=%v assists=%v groups=%v scene_monsters=%v matched=%v",
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req.CastEntityId, req.CasterId, req.SkillIndex, req.HitTargetEntityIdList,
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req.AssistMonsterEntityIdList, req.AssistMonsterEntityInfo, s.MonsterEntities, targets)
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if len(targets) == 0 {
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// ไม่มี monster จริงถูกตี — ไม่เข้า (นี่คือ fix หลัก)
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@@ -150,12 +156,16 @@ func init() {
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SceneDebugLog("SCENE_CAST_SKILL cast_entity=%d caster=%d -> with %d monster(s)",
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req.CastEntityId, req.CasterId, len(targets))
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battleInfo := createBattleInfo(s, req.CasterId, req.SkillIndex)
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battleInfo, err := createBattleInfo(s, req.CasterId, req.SkillIndex)
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if err != nil {
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return err
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}
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CURRENT_BATTLE.Store(s.Token, battleInfo)
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for _, id := range targets {
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rsp.MonsterBattleInfo = append(rsp.MonsterBattleInfo, &goproto.HitMonsterBattleInfo{
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TargetMonsterEntityId: id,
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MonsterBattleType: monsterBattleTrigger,
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})
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}
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rsp.BattleInfo = battleInfo
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@@ -183,23 +193,26 @@ func init() {
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}
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// createBattleInfo is the Go port of.rs create_battle_info.
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func createBattleInfo(s *Session, casterID, skillIndex uint32) *goproto.SceneBattleInfo {
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func createBattleInfo(s *Session, casterID, skillIndex uint32) (*goproto.SceneBattleInfo, error) {
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player := s.JSON()
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if player == nil {
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Log("data is not set!")
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return &goproto.SceneBattleInfo{}
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return nil, fmt.Errorf("battle: player data is not loaded")
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}
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rules, err := loadBattleRules()
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if err != nil {
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return nil, err
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}
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battleInfo := &goproto.SceneBattleInfo{
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StageId: player.BattleConfig.StageID,
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LogicRandomSeed: randUint32(),
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BattleId: 1,
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RoundsLimit: player.BattleConfig.CycleCount,
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WorldLevel: 6,
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StageId: player.BattleConfig.StageID,
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LogicRandomSeed: randUint32(),
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BattleId: 1,
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RoundsLimit: player.BattleConfig.CycleCount,
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WorldLevel: 6,
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BattleTargetInfo: make(map[uint32]*goproto.BattleTargetList),
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}
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isCalyx := casterID == 0 && skillIndex == 0
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hasDahlia := false
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firstAvatarID := uint32(0)
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firstAvatarIdx := uint32(9999)
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@@ -217,14 +230,6 @@ func createBattleInfo(s *Session, casterID, skillIndex uint32) *goproto.SceneBat
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// avatars
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lineup(func(avatarIndex, lineupID uint32) {
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if firstAvatarID == 0 {
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firstAvatarID = lineupID
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firstAvatarIdx = avatarIndex
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}
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if !hasDahlia {
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hasDahlia = lineupID == 1321
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}
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avatarID := lineupID
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isTrailblazer := lineupID == 8001
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isMarch := lineupID == 1001
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@@ -239,81 +244,51 @@ func createBattleInfo(s *Session, casterID, skillIndex uint32) *goproto.SceneBat
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return
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}
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if firstAvatarID == 0 {
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firstAvatarID = avatarID
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firstAvatarIdx = avatarIndex
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}
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battleAvatar, techs := avatar.ToBattleAvatarProto(
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avatarIndex,
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player.FindLightconeFor(avatarID),
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player.FindRelicsFor(avatarID),
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)
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battleInfo.BuffList = append(battleInfo.BuffList, techs...)
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res, err := common.GameRes()
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if casterID > 0 && avatarIndex == casterID-1 && err == nil {
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if avatarConfig, okc := res.AvatarConfigs[avatarID]; okc && !containsU32(avatar.Techniques, 1000119) {
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battleInfo.BuffList = append(battleInfo.BuffList, &goproto.BattleBuff{
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Id: avatarConfig.WeaknessBuffID,
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Level: 1,
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OwnerId: avatarIndex,
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WaveFlag: 0xffffffff,
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DynamicValues: map[string]float32{"SkillIndex": float32(skillIndex)},
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})
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}
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}
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battleInfo.BuffList = append(battleInfo.BuffList, rules.techniqueBuffs(avatar, avatarIndex, firstAvatarIdx, techs)...)
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battleInfo.BattleAvatarList = append(battleInfo.BattleAvatarList, battleAvatar)
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// hardcoded march buff
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if avatar.AvatarID == 1224 {
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battleInfo.BuffList = append(battleInfo.BuffList, &goproto.BattleBuff{
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Id: 122401,
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Level: 3,
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WaveFlag: 0xffffffff,
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OwnerId: avatarIndex,
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DynamicValues: map[string]float32{"#ADF_1": 3, "#ADF_2": 3},
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TargetIndexList: []uint32{0},
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})
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}
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})
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// resolve character-specific technique buffs dynamically
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firstAvatarAttackID := uint32(0)
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if res, err := common.GameRes(); err == nil {
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if cfg, ok := res.AvatarConfigs[firstAvatarID]; ok {
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firstAvatarAttackID = cfg.WeaknessBuffID
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}
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if len(battleInfo.BattleAvatarList) == 0 {
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return nil, fmt.Errorf("battle: lineup has no available avatars")
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}
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len0 := len(battleInfo.BuffList)
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hasReplaced := false
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var dahliaBuffs []*goproto.BattleBuff
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for i, buff := range battleInfo.BuffList {
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isLast := i == len0-1
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if buff.Id == 141202 || buff.Id == 141403 {
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buff.OwnerId = firstAvatarIdx
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continue
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}
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if hasDahlia && isCalyx && buff.Id >= 1000111 && buff.Id <= 1000117 && !hasReplaced && firstAvatarAttackID != 0 {
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buff.Id = firstAvatarAttackID
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buff.OwnerId = firstAvatarIdx
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hasReplaced = true
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}
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if hasDahlia && isCalyx && !hasReplaced && firstAvatarAttackID != 0 && isLast {
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dahliaBuffs = append(dahliaBuffs,
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&goproto.BattleBuff{
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Id: 1000121, Level: 1, WaveFlag: 0xffffffff,
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TargetIndexList: []uint32{firstAvatarIdx},
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},
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&goproto.BattleBuff{
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Id: firstAvatarAttackID, Level: 1, WaveFlag: 0xffffffff,
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TargetIndexList: []uint32{firstAvatarIdx},
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DynamicValues: map[string]float32{"SkillIndex": float32(firstAvatarIdx)},
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},
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)
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// PearlSR always supplies an entry attack, including Calyx. Resolve the
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// actor from the scene's actual slot IDs, rather than assuming cast_entity
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// identifies a lineup position.
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attackSlot, attackID := firstAvatarIdx, firstAvatarID
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for _, avatar := range battleInfo.BattleAvatarList {
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if casterID != 0 && avatar.Index+1 == casterID {
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attackSlot, attackID = avatar.Index, avatar.Id
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break
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}
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}
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battleInfo.BuffList = append(battleInfo.BuffList, dahliaBuffs...)
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res, err := common.GameRes()
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if err != nil {
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return nil, fmt.Errorf("battle: load avatar resources: %w", err)
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}
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cfg := res.AvatarConfigs[attackID]
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attackBuffID := rules.EntryAttackBuffs[cfg.DamageType]
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if attackBuffID == 0 {
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attackBuffID = cfg.WeaknessBuffID
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}
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if attackBuffID != 0 {
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entrySkillIndex := skillIndex
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if casterID == 0 {
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entrySkillIndex = 1
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}
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battleInfo.BuffList = append(battleInfo.BuffList, battleBuff(attackBuffID, attackSlot, map[string]float32{"SkillIndex": float32(entrySkillIndex)}))
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} else {
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return nil, fmt.Errorf("battle: avatar %d has no entry attack in res.json", attackID)
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}
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// custom stats for avatars
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for _, stat := range player.BattleConfig.CustomStats {
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@@ -344,15 +319,16 @@ func createBattleInfo(s *Session, casterID, skillIndex uint32) *goproto.SceneBat
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// blessings
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for _, blessing := range player.BattleConfig.Blessings {
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buff := &goproto.BattleBuff{
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Id: blessing.ID,
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Level: blessing.Level,
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WaveFlag: 0xffffffff,
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OwnerId: 0xffffffff,
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Id: blessing.ID,
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Level: blessing.Level,
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WaveFlag: 0xffffffff,
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OwnerId: 0xffffffff,
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TargetIndexList: []uint32{0},
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}
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if blessing.DynamicKey != nil {
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buff.DynamicValues = map[string]float32{blessing.DynamicKey.Key: float32(blessing.DynamicKey.Value)}
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} else {
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buff.DynamicValues = map[string]float32{}
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buff.DynamicValues = map[string]float32{"SkillIndex": 0}
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}
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for _, dv := range blessing.DynamicValues {
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if _, exists := buff.DynamicValues[dv.Key]; exists {
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@@ -363,31 +339,7 @@ func createBattleInfo(s *Session, casterID, skillIndex uint32) *goproto.SceneBat
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battleInfo.BuffList = append(battleInfo.BuffList, buff)
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}
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// pf score object
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if player.BattleConfig.BattleType == common.BattleTypePF {
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if battleInfo.StageId >= 30309011 {
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battleInfo.BattleTargetInfo[1] = &goproto.BattleTargetList{
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BattleTargetList: []*goproto.BattleTarget{{Id: 10003}},
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}
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} else {
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battleInfo.BattleTargetInfo[1] = &goproto.BattleTargetList{
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BattleTargetList: []*goproto.BattleTarget{{Id: 10002}},
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}
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}
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for i := uint32(2); i <= 4; i++ {
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battleInfo.BattleTargetInfo[i] = &goproto.BattleTargetList{}
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}
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battleInfo.BattleTargetInfo[5] = &goproto.BattleTargetList{
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BattleTargetList: []*goproto.BattleTarget{{Id: 2001}, {Id: 2002}},
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}
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}
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// Apocalyptic Shadow
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if player.BattleConfig.BattleType == common.BattleTypeAS {
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battleInfo.BattleTargetInfo[1] = &goproto.BattleTargetList{
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BattleTargetList: []*goproto.BattleTarget{{Id: 90005}},
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}
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}
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rules.addTargets(battleInfo, player.BattleConfig.BattleType)
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// SU
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if player.BattleConfig.BattleType == common.BattleTypeSU {
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@@ -403,58 +355,33 @@ func createBattleInfo(s *Session, casterID, skillIndex uint32) *goproto.SceneBat
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battleInfo.MonsterWaveList = common.ToSceneMonsterWaves(player.BattleConfig.Monsters)
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battleInfo.JAOIOKBBMFC = uint32(len(battleInfo.MonsterWaveList))
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// global buffs
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hasCastorice, hasSilverWolf := false, false
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hasAha := false
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for _, buff := range battleInfo.BuffList {
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if buff.Id == 140703 {
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hasCastorice = true
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}
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if buff.Id == 150602 {
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hasSilverWolf = true
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}
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if buff.Id == 151104 {
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hasAha = true
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}
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}
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if !hasCastorice && (player.EnableCastoriceGlobal == nil || *player.EnableCastoriceGlobal) {
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battleInfo.BuffList = append(battleInfo.BuffList, &goproto.BattleBuff{
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Id: 140703, Level: 1, OwnerId: 0xffffffff, WaveFlag: 0xffffffff,
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})
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}
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if !hasSilverWolf && (player.EnableSWGlobal == nil || *player.EnableSWGlobal) {
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battleInfo.BuffList = append(battleInfo.BuffList, &goproto.BattleBuff{
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Id: 150602, Level: 1, OwnerId: 0xffffffff, WaveFlag: 0xffffffff,
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})
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}
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if !hasAha && (player.EnableAhaGlobal == nil || *player.EnableAhaGlobal) {
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battleInfo.BuffList = append(battleInfo.BuffList, &goproto.BattleBuff{
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Id: 151104, Level: 1, OwnerId: 0xffffffff, WaveFlag: 0xffffffff,
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})
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}
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rules.addGlobalPassives(battleInfo, player)
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// Stage invasion buff (pearl-sr 4.6.53: e.g. Peak 11 stage 4 30511021/30511022 -> buff 3034004)
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if invasionID := getStageInvasionID(battleInfo.StageId); invasionID != 0 {
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battleInfo.BuffList = append(battleInfo.BuffList, &goproto.BattleBuff{
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Id: 3034000 + invasionID,
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Level: 1,
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OwnerId: firstAvatarIdx,
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WaveFlag: 0xffffffff,
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TargetIndexList: []uint32{0},
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DynamicValues: map[string]float32{"SkillIndex": 1},
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})
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// Aha Invasion support buff
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battleInfo.BuffList = append(battleInfo.BuffList, &goproto.BattleBuff{
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Id: 3034013,
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Level: 1,
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OwnerId: firstAvatarIdx,
|
||||
WaveFlag: 0xffffffff,
|
||||
TargetIndexList: []uint32{0},
|
||||
DynamicValues: map[string]float32{"SkillIndex": 1},
|
||||
})
|
||||
// Invasion support belongs to an active challenge, not a custom battle
|
||||
// merely reusing the same stage. The scene loader records that state.
|
||||
if s.ChallengeStageID != 0 {
|
||||
if invasionID := getStageInvasionID(s.ChallengeStageID); invasionID != 0 {
|
||||
buffID, ok := rules.InvasionBuffs[invasionID]
|
||||
if !ok {
|
||||
return nil, fmt.Errorf("battle: invasion %d has no buff resource", invasionID)
|
||||
}
|
||||
battleInfo.BuffList = append(battleInfo.BuffList, battleBuff(buffID, firstAvatarIdx, map[string]float32{"SkillIndex": 1}))
|
||||
if player.BattleConfig.EnableInvasionSupport {
|
||||
battleInfo.BuffList = append(battleInfo.BuffList, battleBuff(rules.InvasionSupportBuff, firstAvatarIdx, map[string]float32{"SkillIndex": 1}))
|
||||
}
|
||||
}
|
||||
}
|
||||
if len(battleInfo.MonsterWaveList) == 0 {
|
||||
return nil, fmt.Errorf("battle: stage %d has no configured waves", battleInfo.StageId)
|
||||
}
|
||||
for i, wave := range battleInfo.MonsterWaveList {
|
||||
if len(wave.MonsterList) == 0 {
|
||||
return nil, fmt.Errorf("battle: stage %d wave %d is empty", battleInfo.StageId, i)
|
||||
}
|
||||
}
|
||||
Log(fmt.Sprintf("[BATTLE] prepared stage=%d avatars=%d waves=%d buffs=%d challenge_stage=%d", battleInfo.StageId, len(battleInfo.BattleAvatarList), len(battleInfo.MonsterWaveList), len(battleInfo.BuffList), s.ChallengeStageID))
|
||||
|
||||
return battleInfo
|
||||
return battleInfo, nil
|
||||
}
|
||||
|
||||
type stageInvasionConfigData struct {
|
||||
|
||||
Reference in new issue
Block a user