feat: port GaC-hkrpg-ps to Go with SceneCastSkill camera-detach fix
- mihoyo-variant KCP in pure Go (28-byte conv+token header), UDP gateway with 0xFF/0x145/0x194 handshake, ms-precision KCP clock + retransmit ticker - protobuf for 4.6.51 generated from the AstralOS StarRail.proto (4932 messages) plus CmdID map from // CmdID: comments (2114 ids) - sdkserver port: query_dispatch/query_gateway (Gateserver pb + base64), hotfix fetch, auth endpoints, SRTools freesr-data.json upload - gameserver handlers: login flow, scene load/spawn with real monster entity tracking, lineup, avatar/skin, missions, tutorials (1249+855), bag/equip, challenge incl. StartChallenge 1787 layout + Tierce 8973 + peak 8948, all raw tierce replies - SceneCastSkill camera bug fix: only real scene monsters (tracked per session) trigger battle; attacking props/NPCs/air replies retcode 0 without battle_info so the camera stays locked on the character - end-to-end smoke test simulating a client over real UDP: handshake, PlayerGetToken, and both SceneCastSkill paths - reuses the Rust PS data files unchanged (freesr-data.json, persistent, res.json, teleports.json, challenge_data.json, mission_unlocks.json)
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package gameserver
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import (
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"encoding/binary"
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"sync"
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"testing"
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"time"
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"google.golang.org/protobuf/proto"
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"gac-hkrpg-go/internal/common"
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kcplib "gac-hkrpg-go/pkg/kcp"
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goproto "gac-hkrpg-go/protocol/proto"
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)
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// TestGatewayHandshakeAndLogin simulates a game client: NetOperation
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// handshake -> KCP session -> PlayerGetTokenCsReq -> expect ScRsp back.
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func TestGatewayHandshakeAndLogin(t *testing.T) {
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gw, err := NewGateway("127.0.0.1", 0)
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if err != nil {
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t.Fatal(err)
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}
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go func() {
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_ = gw.Listen()
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}()
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client, err := newTestClient(t, gw.conn.LocalAddr().String())
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if err != nil {
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t.Fatal(err)
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}
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// 1. handshake
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conv, token, err := client.handshake()
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if err != nil {
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t.Fatalf("handshake failed: %v", err)
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}
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t.Logf("handshake ok: conv=%d token=%d", conv, token)
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// 2. configure the SERVER-side session held by the gateway
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player, _ := common.LoadFreesrData()
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if player == nil {
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player = &common.FreesrData{}
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}
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serverSession := gw.GetSession(conv)
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if serverSession == nil {
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t.Fatal("gateway did not register the session")
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}
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serverSession.SetJSON(player)
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// 3. send PlayerGetTokenCsReq (cmd 5)
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reqID := uint16(goproto.CmdIDByName["PlayerGetTokenCsReq"])
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rspID := uint16(goproto.CmdIDByName["PlayerGetTokenScRsp"])
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if err := client.sendCmd(reqID, nil); err != nil {
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t.Fatalf("send cmd: %v", err)
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}
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cmdID, body, err := client.recvCmd(3 * time.Second)
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if err != nil {
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t.Fatalf("no response: %v", err)
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}
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if cmdID != rspID {
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t.Fatalf("unexpected cmd id: got %d want %d", cmdID, rspID)
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}
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rsp := &goproto.PlayerGetTokenScRsp{}
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if err := proto.Unmarshal(body, rsp); err != nil {
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t.Fatalf("unmarshal: %v", err)
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}
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if rsp.Retcode != 0 || rsp.Uid != playerUID {
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t.Fatalf("bad token rsp: retcode=%d uid=%d", rsp.Retcode, rsp.Uid)
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}
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t.Logf("login token ok: retcode=%d uid=%d msg=%q", rsp.Retcode, rsp.Uid, rsp.Msg)
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// 4. exercise the SceneCastSkill fix: attack with no real monsters ->
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// must NOT enter battle (no battle_info in the response)
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skillReqID := uint16(goproto.CmdIDByName["SceneCastSkillCsReq"])
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skillRspID := uint16(goproto.CmdIDByName["SceneCastSkillScRsp"])
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skillReq := &goproto.SceneCastSkillCsReq{
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CastEntityId: 1,
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CasterId: 1,
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SkillIndex: 0,
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HitTargetEntityIdList: []uint32{1005, 20010, 3}, // prop / npc / own avatar: none are monsters
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}
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reqBody, _ := proto.Marshal(skillReq)
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if err := client.sendCmd(skillReqID, reqBody); err != nil {
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t.Fatalf("send cast skill: %v", err)
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}
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cmdID, body, err = client.recvCmd(3 * time.Second)
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if err != nil {
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t.Fatalf("no cast skill response: %v", err)
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}
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if cmdID != skillRspID {
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t.Fatalf("unexpected cast skill cmd id: got %d want %d", cmdID, skillRspID)
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}
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skillRsp := &goproto.SceneCastSkillScRsp{}
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if err := proto.Unmarshal(body, skillRsp); err != nil {
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t.Fatalf("unmarshal cast skill rsp: %v", err)
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}
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if skillRsp.BattleInfo != nil || len(skillRsp.MonsterBattleInfo) != 0 {
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t.Fatalf("camera bug regression: server entered battle on non-monster targets")
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}
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if skillRsp.CastEntityId != 1 || skillRsp.Retcode != 0 {
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t.Fatalf("bad cast skill rsp: %+v", skillRsp)
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}
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t.Log("SceneCastSkill fix verified: no battle triggered for non-monster targets")
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// 5. attacking a real scene monster DOES start a battle
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serverSession.MonsterEntities[30001] = 30124011
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skillReq.HitTargetEntityIdList = []uint32{30001}
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reqBody, _ = proto.Marshal(skillReq)
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if err := client.sendCmd(skillReqID, reqBody); err != nil {
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t.Fatalf("send cast skill 2: %v", err)
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}
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cmdID, body, err = client.recvCmd(3 * time.Second)
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if err != nil {
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t.Fatalf("no response for monster attack: %v", err)
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}
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if cmdID != skillRspID {
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t.Fatalf("unexpected cmd: got %d want %d", cmdID, skillRspID)
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}
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skillRsp = &goproto.SceneCastSkillScRsp{}
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if err := proto.Unmarshal(body, skillRsp); err != nil {
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t.Fatalf("unmarshal: %v", err)
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}
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if skillRsp.BattleInfo == nil || len(skillRsp.MonsterBattleInfo) == 0 {
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t.Fatalf("expected battle to start for a real monster target")
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}
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t.Log("SceneCastSkill verified: battle starts for real monster target")
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}
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// ---------------------------------------------------------------------------
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// minimal KCP test client
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// ---------------------------------------------------------------------------
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type testClient struct {
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conn *testUDPConn
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mu sync.Mutex
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kcp *kcplib.KCP
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now uint32
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conv uint32
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token uint32
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}
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func newTestClient(t *testing.T, serverAddr string) (*testClient, error) {
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conn, err := dialUDP(serverAddr)
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if err != nil {
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return nil, err
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}
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c := &testClient{conn: conn}
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return c, nil
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}
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func (c *testClient) handshake() (uint32, uint32, error) {
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// head=0xFF, tail=0xFFFFFFFF, data=client seed
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op := make([]byte, 20)
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binary.BigEndian.PutUint32(op[0:], 0xFF)
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binary.BigEndian.PutUint32(op[12:], 0xABCD1234)
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binary.BigEndian.PutUint32(op[16:], 0xFFFFFFFF)
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if _, err := c.conn.write(op); err != nil {
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return 0, 0, err
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}
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c.conn.setReadDeadline(time.Now().Add(3 * time.Second))
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reply, err := c.conn.read()
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if err != nil {
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return 0, 0, err
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}
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rsp, err := DecodeNetOperation(reply)
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if err != nil {
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return 0, 0, err
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}
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if rsp.Head != NetOpAcceptHead || rsp.Tail != NetOpAcceptTail || rsp.Data != 0xABCD1234 {
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return 0, 0, errBadHandshake
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}
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c.conv, c.token = rsp.Param1, rsp.Param2
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c.kcp = kcplib.New(c.conv, c.token, false, func(data []byte) error {
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_, err := c.conn.write(data)
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return err
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})
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return c.conv, c.token, nil
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}
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func (c *testClient) sendCmd(cmdID uint16, body []byte) error {
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pkt := (&NetPacket{CmdType: cmdID, Body: body}).Encode()
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c.mu.Lock()
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defer c.mu.Unlock()
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if _, err := c.kcp.Send(pkt); err != nil {
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return err
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}
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if err := c.kcp.Update(c.kcp.Now()); err != nil {
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return err
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}
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return c.kcp.Flush()
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}
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func (c *testClient) recvCmd(timeout time.Duration) (uint16, []byte, error) {
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deadline := time.Now().Add(timeout)
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buf := make([]byte, 65536)
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for time.Now().Before(deadline) {
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c.mu.Lock()
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now := c.now
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c.now += 50
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if err := c.kcp.Update(now); err != nil {
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c.mu.Unlock()
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return 0, nil, err
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}
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for {
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n, err := c.kcp.Recv(buf)
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if err != nil {
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break
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}
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pkt, err := DecodeNetPacket(buf[:n])
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if err != nil {
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continue
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}
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c.mu.Unlock()
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return pkt.CmdType, pkt.Body, nil
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}
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c.mu.Unlock()
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c.conn.setReadDeadline(time.Now().Add(10 * time.Millisecond))
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data, err := c.conn.read()
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if err == nil && len(data) >= 28 {
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c.mu.Lock()
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_ = c.kcp.Input(data)
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_ = c.kcp.Flush()
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c.mu.Unlock()
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}
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}
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return 0, nil, errTimeout
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}
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var (
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errBadHandshake = errString("bad handshake reply")
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errTimeout = errString("timeout")
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)
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type errString string
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func (e errString) Error() string { return string(e) }
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