feat: port GaC-hkrpg-ps to Go with SceneCastSkill camera-detach fix
- mihoyo-variant KCP in pure Go (28-byte conv+token header), UDP gateway with 0xFF/0x145/0x194 handshake, ms-precision KCP clock + retransmit ticker - protobuf for 4.6.51 generated from the AstralOS StarRail.proto (4932 messages) plus CmdID map from // CmdID: comments (2114 ids) - sdkserver port: query_dispatch/query_gateway (Gateserver pb + base64), hotfix fetch, auth endpoints, SRTools freesr-data.json upload - gameserver handlers: login flow, scene load/spawn with real monster entity tracking, lineup, avatar/skin, missions, tutorials (1249+855), bag/equip, challenge incl. StartChallenge 1787 layout + Tierce 8973 + peak 8948, all raw tierce replies - SceneCastSkill camera bug fix: only real scene monsters (tracked per session) trigger battle; attacking props/NPCs/air replies retcode 0 without battle_info so the camera stays locked on the character - end-to-end smoke test simulating a client over real UDP: handshake, PlayerGetToken, and both SceneCastSkill paths - reuses the Rust PS data files unchanged (freesr-data.json, persistent, res.json, teleports.json, challenge_data.json, mission_unlocks.json)
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package common
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import (
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"encoding/json"
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"fmt"
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"os"
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"sync"
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"time"
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)
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// LogInfo prints a timestamped info line (kept dependency-free).
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func LogInfo(format string, args ...any) {
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fmt.Printf("%s %s\n", time.Now().Format("2006-01-02 15:04:05"), fmt.Sprintf(format, args...))
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}
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// ---------------------------------------------------------------------------
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// res.json (camelCase, produced by the AstralOS dump pipeline)
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// ---------------------------------------------------------------------------
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type Vector struct {
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X int32 `json:"x"`
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Y int32 `json:"y"`
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Z int32 `json:"z"`
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}
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type SceneMonsterInfo struct {
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Pos Vector `json:"pos"`
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Rot Vector `json:"rot"`
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GroupID uint32 `json:"groupId"`
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InstID uint32 `json:"instId"`
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MonsterID uint32 `json:"monsterId"`
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EventID uint32 `json:"eventId"`
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}
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type SceneNpcInfo struct {
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Pos Vector `json:"pos"`
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Rot Vector `json:"rot"`
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GroupID uint32 `json:"groupId"`
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InstID uint32 `json:"instId"`
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NpcID uint32 `json:"npcId"`
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}
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type ScenePropInfo struct {
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Pos Vector `json:"pos"`
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Rot Vector `json:"rot"`
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GroupID uint32 `json:"groupId"`
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InstID uint32 `json:"instId"`
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PropState uint32 `json:"propState"`
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PropID uint32 `json:"propId"`
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}
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type TeleportInfo struct {
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Pos Vector `json:"pos"`
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Rot Vector `json:"rot"`
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}
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type SceneData struct {
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Npcs []SceneNpcInfo `json:"npcs"`
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Props []ScenePropInfo `json:"props"`
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Monsters []SceneMonsterInfo `json:"monsters"`
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Teleports map[uint32]TeleportInfo `json:"teleports"`
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FinishedSubMissions []uint32 `json:"finishedSubMissions"`
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FinishedMainMissions []uint32 `json:"finishedMainMissions"`
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Chests []uint32 `json:"chests"`
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}
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type LevelOutputConfig struct {
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IsEnteredSceneInfo bool `json:"isEnteredSceneInfo"`
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Scenes map[uint32]SceneData `json:"scenes"`
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PlaneType uint32 `json:"planeType"`
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WorldID uint32 `json:"worldId"`
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Sections []uint32 `json:"sections"`
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SavedValues map[string]int32 `json:"savedValues"`
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}
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type AvatarConfig struct {
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WeaknessBuffID uint32 `json:"weaknessBuffId"`
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}
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type JsonConfig struct {
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// entryId -> "P<plane>_F<floor>" -> config
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LevelOutputConfigs map[uint32]map[string]*LevelOutputConfig `json:"levelOutputConfigs"`
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AvatarConfigs map[uint32]AvatarConfig `json:"avatarConfigs"`
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MapDefaultEntranceMap map[uint32]uint32 `json:"mapDefaultEntranceMap"`
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RelicAvatarRecommend map[uint32][]uint32 `json:"relicAvatarRecommend"`
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SkinIDs []uint32 `json:"skinIds"`
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}
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var (
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gameResOnce sync.Once
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gameRes *JsonConfig
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gameResErr error
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teleportOnce sync.Once
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teleportDB map[uint32]map[uint32]TeleportInfo
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)
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// GameRes lazily parses res.json (13MB; parsed once).
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func GameRes() (*JsonConfig, error) {
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gameResOnce.Do(func() {
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gameRes = &JsonConfig{}
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raw, err := os.ReadFile("res.json")
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if err != nil {
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gameResErr = err
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return
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}
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if err := json.Unmarshal(raw, gameRes); err != nil {
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gameResErr = fmt.Errorf("res.json is malformed: %w", err)
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return
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}
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if gameRes.LevelOutputConfigs == nil {
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gameRes.LevelOutputConfigs = map[uint32]map[string]*LevelOutputConfig{}
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}
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if gameRes.AvatarConfigs == nil {
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gameRes.AvatarConfigs = map[uint32]AvatarConfig{}
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}
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if gameRes.MapDefaultEntranceMap == nil {
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gameRes.MapDefaultEntranceMap = map[uint32]uint32{}
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}
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})
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return gameRes, gameResErr
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}
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// Teleports lazily parses teleports.json ({floor_id: {teleport_id: info}}).
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func Teleports() map[uint32]map[uint32]TeleportInfo {
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teleportOnce.Do(func() {
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teleportDB = map[uint32]map[uint32]TeleportInfo{}
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raw, err := os.ReadFile("teleports.json")
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if err != nil {
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return
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}
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_ = json.Unmarshal(raw, &teleportDB)
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})
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return teleportDB
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}
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