feat: port GaC-hkrpg-ps to Go with SceneCastSkill camera-detach fix
- mihoyo-variant KCP in pure Go (28-byte conv+token header), UDP gateway with 0xFF/0x145/0x194 handshake, ms-precision KCP clock + retransmit ticker - protobuf for 4.6.51 generated from the AstralOS StarRail.proto (4932 messages) plus CmdID map from // CmdID: comments (2114 ids) - sdkserver port: query_dispatch/query_gateway (Gateserver pb + base64), hotfix fetch, auth endpoints, SRTools freesr-data.json upload - gameserver handlers: login flow, scene load/spawn with real monster entity tracking, lineup, avatar/skin, missions, tutorials (1249+855), bag/equip, challenge incl. StartChallenge 1787 layout + Tierce 8973 + peak 8948, all raw tierce replies - SceneCastSkill camera bug fix: only real scene monsters (tracked per session) trigger battle; attacking props/NPCs/air replies retcode 0 without battle_info so the camera stays locked on the character - end-to-end smoke test simulating a client over real UDP: handshake, PlayerGetToken, and both SceneCastSkill paths - reuses the Rust PS data files unchanged (freesr-data.json, persistent, res.json, teleports.json, challenge_data.json, mission_unlocks.json)
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@@ -0,0 +1,479 @@
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// Package common ports the Rust `common` crate: the JSON data model shared by
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// the sdkserver (srtools upload), the file watcher and the gameserver. JSON
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// field names match the original FreeSR-format files byte-for-byte so the
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// existing freesr-data.json / persistent / res.json / teleports.json keep
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// working without conversion.
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package common
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import (
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"encoding/json"
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"fmt"
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"os"
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"sort"
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)
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// ---------------------------------------------------------------------------
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// MultiPathAvatar — string-serialized C-like enum in JSON, numeric in logic.
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// ---------------------------------------------------------------------------
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type MultiPathAvatar uint32
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const (
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MultiPathUnk MultiPathAvatar = 0
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MultiPathMarchPreservation MultiPathAvatar = 1001
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MultiPathMarchHunt MultiPathAvatar = 1224
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MultiPathMalePhysical MultiPathAvatar = 8001
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MultiPathFemalePhysical MultiPathAvatar = 8002
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MultiPathMalePreservation MultiPathAvatar = 8003
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MultiPathFemalePreservation MultiPathAvatar = 8004
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MultiPathMaleHarmony MultiPathAvatar = 8005
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MultiPathFemaleHarmony MultiPathAvatar = 8006
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MultiPathMaleRemembrance MultiPathAvatar = 8007
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MultiPathFemaleRemembrance MultiPathAvatar = 8008
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MultiPathMaleElation MultiPathAvatar = 8009
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MultiPathFemaleElation MultiPathAvatar = 8010
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)
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var multiPathByName = map[string]MultiPathAvatar{
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"MalePyhsical": MultiPathMalePhysical, // typo kept from the Rust enum
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"FemalePhysical": MultiPathFemalePhysical,
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"MalePreservation": MultiPathMalePreservation,
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"FemalePreservation": MultiPathFemalePreservation,
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"MaleHarmony": MultiPathMaleHarmony,
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"FemaleHarmony": MultiPathFemaleHarmony,
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"MaleRemembrance": MultiPathMaleRemembrance,
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"FemaleRemembrance": MultiPathFemaleRemembrance,
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"MaleElation": MultiPathMaleElation,
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"FemaleElation": MultiPathFemaleElation,
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"MarchHunt": MultiPathMarchHunt,
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"MarchPreservation": MultiPathMarchPreservation,
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"Unk": MultiPathUnk,
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}
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var multiPathByID = map[uint32]MultiPathAvatar{
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8001: MultiPathMalePhysical,
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8002: MultiPathFemalePhysical,
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8003: MultiPathMalePreservation,
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8004: MultiPathFemalePreservation,
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8005: MultiPathMaleHarmony,
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8006: MultiPathFemaleHarmony,
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8007: MultiPathMaleRemembrance,
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8008: MultiPathFemaleRemembrance,
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8009: MultiPathMaleElation,
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8010: MultiPathFemaleElation,
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1224: MultiPathMarchHunt,
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1001: MultiPathMarchPreservation,
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}
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// MultiPathAvatarFromID mirrors Rust From<u32> (unknown -> Unk).
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func MultiPathAvatarFromID(v uint32) MultiPathAvatar {
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if m, ok := multiPathByID[v]; ok {
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return m
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}
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return MultiPathUnk
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}
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// ID mirrors Rust From<MultiPathAvatar> for u32 (Unk -> 8006).
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func (m MultiPathAvatar) ID() uint32 {
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if m == MultiPathUnk {
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return 8006
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}
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return uint32(m)
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}
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func (m MultiPathAvatar) String() string {
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for name, v := range multiPathByName {
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if v == m {
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return name
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}
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}
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return "Unk"
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}
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func (m MultiPathAvatar) MarshalJSON() ([]byte, error) { return json.Marshal(m.String()) }
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func (m *MultiPathAvatar) UnmarshalJSON(data []byte) error {
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var s string
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if err := json.Unmarshal(data, &s); err != nil {
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// numeric fallback
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var n uint32
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if err2 := json.Unmarshal(data, &n); err2 == nil {
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*m = MultiPathAvatarFromID(n)
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return nil
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}
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return err
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}
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v, ok := multiPathByName[s]
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if !ok {
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v = MultiPathUnk
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}
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*m = v
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return nil
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}
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// MultiPathAvatarType in the 4.6.51 proto uses the avatar id itself as the
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// enum value (Mar7thKnightType=1001, BoyWarriorType=8001, ...), so the proto
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// value is simply the numeric id (0 for Unk).
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func (m MultiPathAvatar) ProtoType() uint32 { return uint32(m) }
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func IsMainCharacter(avatarID uint32) bool { return avatarID >= 8001 && avatarID <= 8010 }
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func IsMarch7th(avatarID uint32) bool { return avatarID == 1001 || avatarID == 1224 }
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func BaseAvatarID(avatarID uint32) uint32 {
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if IsMainCharacter(avatarID) {
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return 8001
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}
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if IsMarch7th(avatarID) {
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return 1001
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}
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return avatarID
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}
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// ---------------------------------------------------------------------------
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// Item structs (freesr-data.json)
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// ---------------------------------------------------------------------------
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type Lightcone struct {
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Level uint32 `json:"level"`
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ItemID uint32 `json:"item_id"`
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EquipAvatar uint32 `json:"equip_avatar"`
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Rank uint32 `json:"rank"`
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Promotion uint32 `json:"promotion"`
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InternalUID uint32 `json:"internal_uid"`
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}
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type SubAffix struct {
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SubAffixID uint32 `json:"sub_affix_id"`
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Count uint32 `json:"count"`
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Step uint32 `json:"step"`
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}
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type Relic struct {
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Level uint32 `json:"level"`
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RelicID uint32 `json:"relic_id"`
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MainAffixID uint32 `json:"main_affix_id"`
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SubAffixes []SubAffix `json:"sub_affixes"`
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InternalUID uint32 `json:"internal_uid"`
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EquipAvatar uint32 `json:"equip_avatar"`
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}
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func (r *Relic) Slot() uint32 { return r.RelicID % 10 }
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func (r *Relic) UniqueID() uint32 { return r.InternalUID }
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func (l *Lightcone) UniqueID() uint32 { return 3000 + l.InternalUID }
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// ---------------------------------------------------------------------------
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// Avatar (freesr-data.json)
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// ---------------------------------------------------------------------------
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type AvatarData struct {
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Rank uint32 `json:"rank"`
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Skills map[uint32]uint32 `json:"skills"`
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SkillsByAnchorType map[uint32]uint32 `json:"skills_by_anchor_type"`
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}
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type AvatarJson struct {
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AvatarID uint32 `json:"avatar_id"`
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Data AvatarData `json:"data"`
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Level uint32 `json:"level"`
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Promotion uint32 `json:"promotion"`
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Techniques []uint32 `json:"techniques"`
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SPValue *uint32 `json:"sp_value"`
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SPMax *uint32 `json:"sp_max"`
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EnhancedID *uint32 `json:"enhanced_id"`
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}
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func (a *AvatarJson) SPCur() uint32 {
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if a.SPValue != nil {
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return *a.SPValue
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}
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return 10000
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}
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func (a *AvatarJson) SPMaxVal() uint32 {
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if a.SPMax != nil {
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return *a.SPMax
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}
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return 10000
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}
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// ---------------------------------------------------------------------------
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// Battle config (freesr-data.json)
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// ---------------------------------------------------------------------------
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type BattleType string
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const (
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BattleTypeDefault BattleType = "Default"
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BattleTypeMOC BattleType = "MOC"
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BattleTypePF BattleType = "PF"
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BattleTypeSU BattleType = "SU"
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BattleTypeAS BattleType = "AS"
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BattleTypeAA BattleType = "AA"
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)
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type Monster struct {
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Level uint32 `json:"level"`
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MonsterID uint32 `json:"monster_id"`
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MaxHP uint32 `json:"max_hp"`
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}
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type DynamicKey struct {
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Key string `json:"key"`
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Value uint32 `json:"value"`
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}
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type BattleBuffJson struct {
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Level uint32 `json:"level"`
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ID uint32 `json:"id"`
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DynamicKey *DynamicKey `json:"dynamic_key"`
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DynamicValues []DynamicKey `json:"dynamic_values"`
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}
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type RogueMagicComponentType uint32
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const (
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RogueMagicPassive RogueMagicComponentType = 3
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RogueMagicActive RogueMagicComponentType = 4
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RogueMagicAttach RogueMagicComponentType = 5
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)
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type RogueMagicComponent struct {
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ID uint32 `json:"id"`
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Level uint32 `json:"level"`
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ComponentType RogueMagicComponentType `json:"component_type"`
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}
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type RogueMagicScepter struct {
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Level uint32 `json:"level"`
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ID uint32 `json:"id"`
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Components []RogueMagicComponent `json:"components"`
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}
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type BattleConfig struct {
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BattleType BattleType `json:"battle_type"`
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Monsters [][]Monster `json:"monsters"`
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Blessings []BattleBuffJson `json:"blessings"`
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StageID uint32 `json:"stage_id"`
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CycleCount uint32 `json:"cycle_count"`
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PathResonanceID uint32 `json:"path_resonance_id"`
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CustomStats []SubAffix `json:"custom_stats"`
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Scepters []RogueMagicScepter `json:"scepters"`
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CustomBattleLineup map[uint32]uint32 `json:"custom_battle_lineup"`
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}
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func DefaultBattleConfig() BattleConfig {
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return BattleConfig{
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BattleType: BattleTypeDefault,
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Monsters: [][]Monster{{{Level: 60, MonsterID: 3014022}}},
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StageID: 201012311,
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}
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}
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// ---------------------------------------------------------------------------
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// Persistent (file: "persistent")
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// ---------------------------------------------------------------------------
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type Position struct {
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X int32 `json:"x"`
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Y int32 `json:"y"`
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Z int32 `json:"z"`
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RotY int32 `json:"rot_y"`
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}
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func DefaultPosition() Position {
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return Position{X: -26968, Y: 78953, Z: 14457, RotY: 11858}
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}
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type Scene struct {
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PlaneID uint32 `json:"plane_id"`
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FloorID uint32 `json:"floor_id"`
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EntryID uint32 `json:"entry_id"`
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}
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func DefaultScene() Scene {
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return Scene{PlaneID: 20411, FloorID: 20411001, EntryID: 2041101}
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}
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type Persistent struct {
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Lineups map[uint32]uint32 `json:"lineups"`
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Position Position `json:"position"`
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Scene Scene `json:"scene"`
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MainCharacter MultiPathAvatar `json:"main_character"`
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MarchType MultiPathAvatar `json:"march_type"`
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EnableSWGlobal *bool `json:"enable_sw_global"`
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EnableCastoriceGlobal *bool `json:"enable_castorice_global"`
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DressedSkins map[uint32]uint32 `json:"dressed_skins"`
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}
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// DefaultPersistent mirrors the Rust Default impl.
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func DefaultPersistent() Persistent {
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sw := true
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cg := true
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return Persistent{
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Lineups: map[uint32]uint32{0: 1313, 1: 1006, 2: 8001, 3: 1405},
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Position: DefaultPosition(),
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MainCharacter: MultiPathFemaleRemembrance,
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Scene: DefaultScene(),
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MarchType: MultiPathMarchHunt,
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EnableSWGlobal: &sw,
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EnableCastoriceGlobal: &cg,
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DressedSkins: map[uint32]uint32{},
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||||
}
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||||
}
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// ---------------------------------------------------------------------------
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// FreesrData
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// ---------------------------------------------------------------------------
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||||
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type FreesrData struct {
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||||
Lightcones []Lightcone `json:"lightcones"`
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Relics []Relic `json:"relics"`
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Avatars map[uint32]*AvatarJson `json:"avatars"`
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BattleConfig BattleConfig `json:"battle_config"`
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// Fields stored in "persistent", merged on load (not serialized here).
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Lineups map[uint32]uint32 `json:"-"`
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Position Position `json:"-"`
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Scene Scene `json:"-"`
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MainCharacter MultiPathAvatar `json:"-"`
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MarchType MultiPathAvatar `json:"-"`
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EnableSWGlobal *bool `json:"-"`
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EnableCastoriceGlobal *bool `json:"-"`
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DressedSkins map[uint32]uint32 `json:"-"`
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}
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// LoadFreesrData reads freesr-data.json + persistent and merges them,
|
||||
// mirroring FreesrData::load() from the Rust crate.
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func LoadFreesrData() (*FreesrData, error) {
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raw, err := os.ReadFile("freesr-data.json")
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("failed to read freesr-data.json: %w", err)
|
||||
}
|
||||
|
||||
var data FreesrData
|
||||
if err := json.Unmarshal(raw, &data); err != nil {
|
||||
return nil, fmt.Errorf("freesr-data.json is broken: %w, pls redownload", err)
|
||||
}
|
||||
|
||||
if data.Avatars == nil {
|
||||
data.Avatars = map[uint32]*AvatarJson{}
|
||||
}
|
||||
if data.BattleConfig.Monsters == nil && data.BattleConfig.StageID == 0 {
|
||||
data.BattleConfig = DefaultBattleConfig()
|
||||
}
|
||||
|
||||
// persistent is optional
|
||||
pers, err := os.ReadFile("persistent")
|
||||
if err == nil {
|
||||
var p Persistent
|
||||
if err := json.Unmarshal(pers, &p); err == nil {
|
||||
data.Lineups = p.Lineups
|
||||
data.Position = p.Position
|
||||
data.Scene = p.Scene
|
||||
data.MainCharacter = p.MainCharacter
|
||||
data.MarchType = p.MarchType
|
||||
data.EnableSWGlobal = p.EnableSWGlobal
|
||||
data.EnableCastoriceGlobal = p.EnableCastoriceGlobal
|
||||
data.DressedSkins = p.DressedSkins
|
||||
}
|
||||
}
|
||||
if data.DressedSkins == nil {
|
||||
data.DressedSkins = map[uint32]uint32{}
|
||||
}
|
||||
|
||||
// remove unequipped lightcones / relics (keeps huge FreeSR dumps usable)
|
||||
if len(data.Lightcones) > 1500 {
|
||||
kept := data.Lightcones[:0]
|
||||
for _, v := range data.Lightcones {
|
||||
if v.EquipAvatar != 0 {
|
||||
kept = append(kept, v)
|
||||
}
|
||||
}
|
||||
data.Lightcones = kept
|
||||
}
|
||||
if len(data.Relics) > 3000 {
|
||||
kept := data.Relics[:0]
|
||||
for _, v := range data.Relics {
|
||||
if v.EquipAvatar != 0 {
|
||||
kept = append(kept, v)
|
||||
}
|
||||
}
|
||||
data.Relics = kept
|
||||
}
|
||||
|
||||
data.VerifyLineup()
|
||||
|
||||
if data.MarchType.ID() > 8000 {
|
||||
data.MarchType = MultiPathMarchHunt
|
||||
}
|
||||
|
||||
return &data, nil
|
||||
}
|
||||
|
||||
// SortedLineupKeys returns lineup slots in ascending order (BTreeMap order).
|
||||
func (f *FreesrData) SortedLineupKeys() []uint32 {
|
||||
keys := make([]uint32, 0, len(f.Lineups))
|
||||
for k := range f.Lineups {
|
||||
keys = append(keys, k)
|
||||
}
|
||||
sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
|
||||
return keys
|
||||
}
|
||||
|
||||
// VerifyLineup pads the lineup to 4 slots, defaulting to {0:8001}, then saves.
|
||||
func (f *FreesrData) VerifyLineup() {
|
||||
if len(f.Lineups) == 0 {
|
||||
f.Lineups = map[uint32]uint32{0: 8001, 1: 0, 2: 0, 3: 0}
|
||||
} else if len(f.Lineups) < 4 {
|
||||
for i := uint32(len(f.Lineups)); i < 4; i++ {
|
||||
if _, ok := f.Lineups[i]; !ok {
|
||||
f.Lineups[i] = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
f.SavePersistent()
|
||||
}
|
||||
|
||||
// SavePersistent writes the persistent subset back to the "persistent" file.
|
||||
func (f *FreesrData) SavePersistent() {
|
||||
p := Persistent{
|
||||
Lineups: f.Lineups,
|
||||
Position: f.Position,
|
||||
Scene: f.Scene,
|
||||
MainCharacter: f.MainCharacter,
|
||||
MarchType: f.MarchType,
|
||||
EnableSWGlobal: f.EnableSWGlobal,
|
||||
EnableCastoriceGlobal: f.EnableCastoriceGlobal,
|
||||
DressedSkins: f.DressedSkins,
|
||||
}
|
||||
out, err := json.MarshalIndent(p, "", " ")
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
if err := os.WriteFile("persistent", out, 0o644); err == nil {
|
||||
LogInfo("persistent saved")
|
||||
}
|
||||
}
|
||||
|
||||
// FindLightconeFor returns the lightcone equipped by the given avatar (first match).
|
||||
func (f *FreesrData) FindLightconeFor(avatarID uint32) *Lightcone {
|
||||
for i := range f.Lightcones {
|
||||
if f.Lightcones[i].EquipAvatar == avatarID {
|
||||
return &f.Lightcones[i]
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// FindRelicsFor returns the relics equipped by the given avatar.
|
||||
func (f *FreesrData) FindRelicsFor(avatarID uint32) []*Relic {
|
||||
var out []*Relic
|
||||
for i := range f.Relics {
|
||||
if f.Relics[i].EquipAvatar == avatarID {
|
||||
out = append(out, &f.Relics[i])
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
@@ -0,0 +1,344 @@
|
||||
package common
|
||||
|
||||
import (
|
||||
goproto "gac-hkrpg-go/protocol/proto"
|
||||
)
|
||||
|
||||
// This file mirrors the proto conversion impls from the Rust crate
|
||||
// (common/src/structs/{avatar,relic,lightcone,monster,scene}.rs).
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Lightcone
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func (l *Lightcone) ToProtoEquipment() *goproto.Equipment {
|
||||
return &goproto.Equipment{
|
||||
Level: l.Level,
|
||||
Promotion: l.Promotion,
|
||||
Rank: l.Rank,
|
||||
Tid: l.ItemID,
|
||||
UniqueId: l.UniqueID(),
|
||||
EquipAvatarId: l.EquipAvatar,
|
||||
}
|
||||
}
|
||||
|
||||
func (l *Lightcone) ToBattleEquipment() *goproto.BattleEquipment {
|
||||
return &goproto.BattleEquipment{
|
||||
Id: l.ItemID,
|
||||
Level: l.Level,
|
||||
Promotion: l.Promotion,
|
||||
Rank: l.Rank,
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Relic
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func relicAffixes(subs []SubAffix) []*goproto.RelicAffix {
|
||||
out := make([]*goproto.RelicAffix, 0, len(subs))
|
||||
for _, s := range subs {
|
||||
out = append(out, &goproto.RelicAffix{AffixId: s.SubAffixID, Cnt: s.Count, Step: s.Step})
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
func (r *Relic) ToBattleRelic() *goproto.BattleRelic {
|
||||
return &goproto.BattleRelic{
|
||||
Id: r.RelicID,
|
||||
Level: r.Level,
|
||||
MainAffixId: r.MainAffixID,
|
||||
UniqueId: r.UniqueID(),
|
||||
SubAffixList: relicAffixes(r.SubAffixes),
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Relic) ToEquipRelic() *goproto.EquipRelic {
|
||||
return &goproto.EquipRelic{
|
||||
RelicSlot: r.Slot(),
|
||||
RelicUniqueId: r.UniqueID(),
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Relic) ToProtoRelic() *goproto.Relic {
|
||||
return &goproto.Relic{
|
||||
Level: r.Level,
|
||||
MainAffixId: r.MainAffixID,
|
||||
Tid: r.RelicID,
|
||||
UniqueId: r.UniqueID(),
|
||||
EquipAvatarId: r.EquipAvatar,
|
||||
SubAffixList: relicAffixes(r.SubAffixes),
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Avatar
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// ToAvatarProto serializes the "base avatar" entry (8001 for MC, 1001 for March).
|
||||
func (a *AvatarJson) ToAvatarProto(lightcone *Lightcone, mcID, marchID uint32) *goproto.Avatar {
|
||||
baseAvatarID := BaseAvatarID(a.AvatarID)
|
||||
|
||||
var curMultiPath uint32
|
||||
switch {
|
||||
case IsMainCharacter(a.AvatarID):
|
||||
curMultiPath = MultiPathAvatarFromID(mcID).ID()
|
||||
case IsMarch7th(a.AvatarID):
|
||||
curMultiPath = MultiPathAvatarFromID(marchID).ID()
|
||||
default:
|
||||
curMultiPath = baseAvatarID
|
||||
}
|
||||
|
||||
var equipUID uint32
|
||||
if lightcone != nil {
|
||||
equipUID = lightcone.UniqueID()
|
||||
}
|
||||
|
||||
return &goproto.Avatar{
|
||||
BaseAvatarId: baseAvatarID,
|
||||
Level: a.Level,
|
||||
Promotion: a.Promotion,
|
||||
EquipmentUniqueId: equipUID,
|
||||
FirstMetTimestamp: 1712924677,
|
||||
CurMultiPathAvatarType: curMultiPath,
|
||||
HasTakenPromotionRewardList: []uint32{1, 3, 5},
|
||||
}
|
||||
}
|
||||
|
||||
func (a *AvatarJson) ToAvatarPathDataProto(lightcone *Lightcone, relics []*Relic, dressedSkinID uint32) *goproto.AvatarPathData {
|
||||
out := &goproto.AvatarPathData{
|
||||
AvatarId: a.AvatarID,
|
||||
Rank: a.Data.Rank,
|
||||
EnhancedId: derefU32(a.EnhancedID),
|
||||
DressedSkinId: dressedSkinID,
|
||||
}
|
||||
|
||||
for _, r := range relics {
|
||||
out.EquipRelicList = append(out.EquipRelicList, r.ToEquipRelic())
|
||||
}
|
||||
|
||||
for anchorType, level := range a.Data.SkillsByAnchorType {
|
||||
out.AvatarPathSkillTree = append(out.AvatarPathSkillTree, &goproto.AvatarPathSkillTree{
|
||||
PointId: anchorType,
|
||||
Level: level,
|
||||
})
|
||||
}
|
||||
// deterministic order (Rust iterated the HashMap; order is irrelevant to the
|
||||
// client, but stable output keeps packets reproducible)
|
||||
sortSkillTree(out.AvatarPathSkillTree)
|
||||
|
||||
var pathEquip uint32
|
||||
if lightcone != nil {
|
||||
pathEquip = lightcone.UniqueID()
|
||||
}
|
||||
out.PathEquipmentId = pathEquip
|
||||
|
||||
return out
|
||||
}
|
||||
|
||||
func (a *AvatarJson) ToBattleAvatarProto(index uint32, lightcone *Lightcone, relics []*Relic) (*goproto.BattleAvatar, []*goproto.BattleBuff) {
|
||||
ba := &goproto.BattleAvatar{
|
||||
Index: index,
|
||||
AvatarType: goproto.AvatarType_AVATAR_FORMAL_TYPE,
|
||||
Id: a.AvatarID,
|
||||
Level: a.Level,
|
||||
Rank: a.Data.Rank,
|
||||
Hp: 10000,
|
||||
Promotion: a.Promotion,
|
||||
WorldLevel: 6,
|
||||
EnhancedId: derefU32(a.EnhancedID),
|
||||
SpBar: &goproto.SpBarInfo{
|
||||
CurSp: a.SPCur(),
|
||||
MaxSp: a.SPMaxVal(),
|
||||
},
|
||||
}
|
||||
|
||||
for pointID, level := range a.Data.Skills {
|
||||
ba.SkilltreeList = append(ba.SkilltreeList, &goproto.AvatarSkillTree{PointId: pointID, Level: level})
|
||||
}
|
||||
sortAvatarSkillTree(ba.SkilltreeList)
|
||||
|
||||
if lightcone != nil {
|
||||
ba.EquipmentList = append(ba.EquipmentList, lightcone.ToBattleEquipment())
|
||||
}
|
||||
|
||||
for _, r := range relics {
|
||||
ba.RelicList = append(ba.RelicList, r.ToBattleRelic())
|
||||
}
|
||||
|
||||
var buffs []*goproto.BattleBuff
|
||||
for _, buffID := range a.Techniques {
|
||||
buffs = append(buffs, &goproto.BattleBuff{
|
||||
Id: buffID,
|
||||
Level: 1,
|
||||
OwnerId: index,
|
||||
WaveFlag: 0xffffffff,
|
||||
DynamicValues: map[string]float32{"SkillIndex": 2.0},
|
||||
})
|
||||
}
|
||||
|
||||
return ba, buffs
|
||||
}
|
||||
|
||||
func (a *AvatarJson) ToLineupAvatarProto(slot uint32) *goproto.LineupAvatar {
|
||||
return &goproto.LineupAvatar{
|
||||
Id: a.AvatarID,
|
||||
Hp: 10000,
|
||||
Satiety: 100,
|
||||
AvatarType: goproto.AvatarType_AVATAR_FORMAL_TYPE,
|
||||
SpBar: &goproto.SpBarInfo{
|
||||
CurSp: a.SPCur(),
|
||||
MaxSp: a.SPMaxVal(),
|
||||
},
|
||||
Slot: slot,
|
||||
}
|
||||
}
|
||||
|
||||
// ToLineupAvatars builds the overworld lineup (slots < 4, skipping empty/unknown).
|
||||
func ToLineupAvatars(f *FreesrData) []*goproto.LineupAvatar {
|
||||
known := func(id uint32) bool { _, ok := f.Avatars[id]; return ok }
|
||||
|
||||
var out []*goproto.LineupAvatar
|
||||
for _, slot := range f.SortedLineupKeys() {
|
||||
avatarID := f.Lineups[slot]
|
||||
if slot >= 4 || avatarID == 0 || !known(avatarID) {
|
||||
continue
|
||||
}
|
||||
out = append(out, f.Avatars[avatarID].ToLineupAvatarProto(slot))
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// ToLineupInfo builds LineupInfo from a lineup map (order: ascending slot).
|
||||
func ToLineupInfo(lineups map[uint32]uint32) *goproto.LineupInfo {
|
||||
maxMp := uint32(5)
|
||||
if _, ok := lineups[1408]; ok {
|
||||
maxMp = 8
|
||||
}
|
||||
|
||||
lineup := &goproto.LineupInfo{
|
||||
ExtraLineupType: goproto.ExtraLineupType_ExtraLineupType_LineupNone,
|
||||
Name: "Squad 1",
|
||||
Mp: maxMp,
|
||||
MaxMp: maxMp,
|
||||
}
|
||||
|
||||
keys := make([]uint32, 0, len(lineups))
|
||||
for k := range lineups {
|
||||
keys = append(keys, k)
|
||||
}
|
||||
sortU32(keys)
|
||||
|
||||
for _, slot := range keys {
|
||||
id := lineups[slot]
|
||||
if id == 0 {
|
||||
continue
|
||||
}
|
||||
lineup.AvatarList = append(lineup.AvatarList, &goproto.LineupAvatar{
|
||||
Id: id,
|
||||
Hp: 10000,
|
||||
Satiety: 100,
|
||||
AvatarType: goproto.AvatarType_AVATAR_FORMAL_TYPE,
|
||||
SpBar: &goproto.SpBarInfo{CurSp: 10000, MaxSp: 10000},
|
||||
Slot: uint32(len(lineup.AvatarList)),
|
||||
})
|
||||
}
|
||||
|
||||
return lineup
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Monster
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func (m *Monster) ToSceneMonster() *goproto.SceneMonster {
|
||||
return &goproto.SceneMonster{
|
||||
MonsterId: m.MonsterID,
|
||||
MaxHp: m.MaxHP,
|
||||
CurHp: m.MaxHP,
|
||||
}
|
||||
}
|
||||
|
||||
func monsterWave(waveID uint32, monsters []Monster) *goproto.SceneMonsterWave {
|
||||
wave := &goproto.SceneMonsterWave{
|
||||
WaveId: waveID,
|
||||
MonsterList: make([]*goproto.SceneMonster, 0, len(monsters)),
|
||||
WaveParam: &goproto.SceneMonsterWaveParam{},
|
||||
}
|
||||
maxLevel := uint32(95)
|
||||
for i := range monsters {
|
||||
if monsters[i].Level > maxLevel || wave.WaveParam.Level == 0 {
|
||||
if monsters[i].Level > maxLevel {
|
||||
maxLevel = monsters[i].Level
|
||||
}
|
||||
}
|
||||
wave.MonsterList = append(wave.MonsterList, monsters[i].ToSceneMonster())
|
||||
}
|
||||
// Rust: monsters.iter().map(level).max().unwrap_or(95)
|
||||
if len(monsters) > 0 {
|
||||
maxLevel = 0
|
||||
for i := range monsters {
|
||||
if monsters[i].Level > maxLevel {
|
||||
maxLevel = monsters[i].Level
|
||||
}
|
||||
}
|
||||
}
|
||||
wave.WaveParam.Level = maxLevel
|
||||
return wave
|
||||
}
|
||||
|
||||
func ToSceneMonsterWaves(waves [][]Monster) []*goproto.SceneMonsterWave {
|
||||
out := make([]*goproto.SceneMonsterWave, 0, len(waves))
|
||||
for i, wave := range waves {
|
||||
out = append(out, monsterWave(uint32(i+1), wave))
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Position / Motion
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func (p Position) ToMotionInfo() *goproto.MotionInfo {
|
||||
return &goproto.MotionInfo{
|
||||
Pos: &goproto.Vector{X: p.X, Y: p.Y, Z: p.Z},
|
||||
Rot: &goproto.Vector{Y: p.RotY},
|
||||
}
|
||||
}
|
||||
|
||||
func VectorToProto(v Vector) *goproto.Vector { return &goproto.Vector{X: v.X, Y: v.Y, Z: v.Z} }
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// helpers
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func derefU32(v *uint32) uint32 {
|
||||
if v == nil {
|
||||
return 0
|
||||
}
|
||||
return *v
|
||||
}
|
||||
|
||||
func sortU32(s []uint32) {
|
||||
for i := 1; i < len(s); i++ {
|
||||
for j := i; j > 0 && s[j] < s[j-1]; j-- {
|
||||
s[j], s[j-1] = s[j-1], s[j]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func sortAvatarSkillTree(s []*goproto.AvatarSkillTree) {
|
||||
for i := 1; i < len(s); i++ {
|
||||
for j := i; j > 0 && s[j].PointId < s[j-1].PointId; j-- {
|
||||
s[j], s[j-1] = s[j-1], s[j]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func sortSkillTree(s []*goproto.AvatarPathSkillTree) {
|
||||
for i := 1; i < len(s); i++ {
|
||||
for j := i; j > 0 && s[j].PointId < s[j-1].PointId; j-- {
|
||||
s[j], s[j-1] = s[j-1], s[j]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
package common
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"os"
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
|
||||
// LogInfo prints a timestamped info line (kept dependency-free).
|
||||
func LogInfo(format string, args ...any) {
|
||||
fmt.Printf("%s %s\n", time.Now().Format("2006-01-02 15:04:05"), fmt.Sprintf(format, args...))
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// res.json (camelCase, produced by the AstralOS dump pipeline)
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
type Vector struct {
|
||||
X int32 `json:"x"`
|
||||
Y int32 `json:"y"`
|
||||
Z int32 `json:"z"`
|
||||
}
|
||||
|
||||
type SceneMonsterInfo struct {
|
||||
Pos Vector `json:"pos"`
|
||||
Rot Vector `json:"rot"`
|
||||
GroupID uint32 `json:"groupId"`
|
||||
InstID uint32 `json:"instId"`
|
||||
MonsterID uint32 `json:"monsterId"`
|
||||
EventID uint32 `json:"eventId"`
|
||||
}
|
||||
|
||||
type SceneNpcInfo struct {
|
||||
Pos Vector `json:"pos"`
|
||||
Rot Vector `json:"rot"`
|
||||
GroupID uint32 `json:"groupId"`
|
||||
InstID uint32 `json:"instId"`
|
||||
NpcID uint32 `json:"npcId"`
|
||||
}
|
||||
|
||||
type ScenePropInfo struct {
|
||||
Pos Vector `json:"pos"`
|
||||
Rot Vector `json:"rot"`
|
||||
GroupID uint32 `json:"groupId"`
|
||||
InstID uint32 `json:"instId"`
|
||||
PropState uint32 `json:"propState"`
|
||||
PropID uint32 `json:"propId"`
|
||||
}
|
||||
|
||||
type TeleportInfo struct {
|
||||
Pos Vector `json:"pos"`
|
||||
Rot Vector `json:"rot"`
|
||||
}
|
||||
|
||||
type SceneData struct {
|
||||
Npcs []SceneNpcInfo `json:"npcs"`
|
||||
Props []ScenePropInfo `json:"props"`
|
||||
Monsters []SceneMonsterInfo `json:"monsters"`
|
||||
Teleports map[uint32]TeleportInfo `json:"teleports"`
|
||||
FinishedSubMissions []uint32 `json:"finishedSubMissions"`
|
||||
FinishedMainMissions []uint32 `json:"finishedMainMissions"`
|
||||
Chests []uint32 `json:"chests"`
|
||||
}
|
||||
|
||||
type LevelOutputConfig struct {
|
||||
IsEnteredSceneInfo bool `json:"isEnteredSceneInfo"`
|
||||
Scenes map[uint32]SceneData `json:"scenes"`
|
||||
PlaneType uint32 `json:"planeType"`
|
||||
WorldID uint32 `json:"worldId"`
|
||||
Sections []uint32 `json:"sections"`
|
||||
SavedValues map[string]int32 `json:"savedValues"`
|
||||
}
|
||||
|
||||
type AvatarConfig struct {
|
||||
WeaknessBuffID uint32 `json:"weaknessBuffId"`
|
||||
}
|
||||
|
||||
type JsonConfig struct {
|
||||
// entryId -> "P<plane>_F<floor>" -> config
|
||||
LevelOutputConfigs map[uint32]map[string]*LevelOutputConfig `json:"levelOutputConfigs"`
|
||||
AvatarConfigs map[uint32]AvatarConfig `json:"avatarConfigs"`
|
||||
MapDefaultEntranceMap map[uint32]uint32 `json:"mapDefaultEntranceMap"`
|
||||
RelicAvatarRecommend map[uint32][]uint32 `json:"relicAvatarRecommend"`
|
||||
SkinIDs []uint32 `json:"skinIds"`
|
||||
}
|
||||
|
||||
var (
|
||||
gameResOnce sync.Once
|
||||
gameRes *JsonConfig
|
||||
gameResErr error
|
||||
teleportOnce sync.Once
|
||||
teleportDB map[uint32]map[uint32]TeleportInfo
|
||||
)
|
||||
|
||||
// GameRes lazily parses res.json (13MB; parsed once).
|
||||
func GameRes() (*JsonConfig, error) {
|
||||
gameResOnce.Do(func() {
|
||||
gameRes = &JsonConfig{}
|
||||
raw, err := os.ReadFile("res.json")
|
||||
if err != nil {
|
||||
gameResErr = err
|
||||
return
|
||||
}
|
||||
if err := json.Unmarshal(raw, gameRes); err != nil {
|
||||
gameResErr = fmt.Errorf("res.json is malformed: %w", err)
|
||||
return
|
||||
}
|
||||
if gameRes.LevelOutputConfigs == nil {
|
||||
gameRes.LevelOutputConfigs = map[uint32]map[string]*LevelOutputConfig{}
|
||||
}
|
||||
if gameRes.AvatarConfigs == nil {
|
||||
gameRes.AvatarConfigs = map[uint32]AvatarConfig{}
|
||||
}
|
||||
if gameRes.MapDefaultEntranceMap == nil {
|
||||
gameRes.MapDefaultEntranceMap = map[uint32]uint32{}
|
||||
}
|
||||
})
|
||||
return gameRes, gameResErr
|
||||
}
|
||||
|
||||
// Teleports lazily parses teleports.json ({floor_id: {teleport_id: info}}).
|
||||
func Teleports() map[uint32]map[uint32]TeleportInfo {
|
||||
teleportOnce.Do(func() {
|
||||
teleportDB = map[uint32]map[uint32]TeleportInfo{}
|
||||
raw, err := os.ReadFile("teleports.json")
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
_ = json.Unmarshal(raw, &teleportDB)
|
||||
})
|
||||
return teleportDB
|
||||
}
|
||||
Reference in new issue
Block a user