Update AA synchronization, CW progression and diagnostics
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@@ -0,0 +1,11 @@
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do if not _G.__gacScheduleAccess1 then _G.__gacScheduleAccess1=true
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local ok,e=pcall(function()
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local m=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengeModule
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local methods=m:GetType():GetMethods(flags)
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for i=0,methods.Length-1 do local x=methods[i];if string.find(x.Name,'GroupData')then CS.UnityEngine.Debug.Log('[GAC_SCHEDULE_ACCESS] '..tostring(x))end end
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local tm=CS.RPG.Client.GlobalVars.s_TimeManager
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if tm then local props=tm:GetType():GetProperties(flags);for i=0,props.Length-1 do local p=props[i];if p:GetIndexParameters().Length==0 and (string.find(p.Name,'Stamp') or string.find(p.Name,'Time')) then local ok,v=pcall(function()return p:GetValue(tm,nil)end);CS.UnityEngine.Debug.Log('[GAC_CLOCK_CLIENT] '..p.Name..' '..tostring(ok)..' '..tostring(v))end end end
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end)
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if not ok then CS.UnityEngine.Debug.Log('[GAC_SCHEDULE_ACCESS] ERROR '..tostring(e))end
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end end
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