Update AA synchronization, CW progression and diagnostics
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@@ -0,0 +1,9 @@
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do if not _G.__gacAAStatusNow1 then _G.__gacAAStatusNow1=true
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local ok,e=pcall(function()
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local d=_G.__GAC_AA_ROUND_REFRESH
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local st=_G.__GAC_AA_ROUND_REFRESH_STATE
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local m=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengePeakModule
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CS.UnityEngine.Debug.Log('[GAC_AA_STATUS_NOW] current='..tostring(m and m.CurrentPeakGroupID)..' desired='..tostring(d and d.desired_group)..' deferred='..tostring(d and d.deferred)..' pending='..tostring(st and st.pending~=nil)..' error='..tostring(_G.__GAC_AA_ROUND_REFRESH_ERROR))
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end)
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if not ok then CS.UnityEngine.Debug.Log('[GAC_AA_STATUS_NOW] ERROR '..tostring(e))end
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end end
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