Update AA synchronization, CW progression and diagnostics
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@@ -0,0 +1,11 @@
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do if not _G.__gacAAPeakCache1 then _G.__gacAAPeakCache1=true
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local ok,e=pcall(function()
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local m=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengePeakModule
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local t=m:GetType();local fields=t:GetFields(flags)
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for i=0,fields.Length-1 do local f=fields[i];local v=f:GetValue(m);CS.UnityEngine.Debug.Log('[GAC_AA_CACHE] FIELD '..f.Name..' '..tostring(f.FieldType)..' '..tostring(v))end
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local methods=t:GetMethods(flags)
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for i=0,methods.Length-1 do local f=methods[i];if string.find(f.Name,'GetChallengePeakData') or string.find(f.Name,'CurrentPeak') or string.find(f.Name,'Clear') or string.find(f.Name,'Reset') then CS.UnityEngine.Debug.Log('[GAC_AA_CACHE] METHOD '..tostring(f)..' HANDLE '..tostring(f.MethodHandle.Value))end end
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end)
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if not ok then CS.UnityEngine.Debug.Log('[GAC_AA_CACHE] ERROR '..tostring(e))end
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end end
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