fix(scene): unlock all teleports across maps, merge resource configs, fix scenary not load error, and add quick farm battle handlers

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CAtlas0784 committed 2026-10-16 20:08:13 +07:00
1 parent 9aab62414f
commit 163d4433e6
47 files changed
+2025067 -6082

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+87 -41
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@@ -2,6 +2,7 @@ package gameserver
import (
"encoding/json"
"fmt"
"os"
"sync"
@@ -11,56 +12,88 @@ import (
func init() {
handle("StartCocoonStage", func(s *Session, req *goproto.StartCocoonStageCsReq, rsp *goproto.StartCocoonStageScRsp) error {
Log(fmt.Sprintf("[BATTLE] StartCocoonStage: CocoonId=%d Wave=%d WorldLevel=%d PropEntityId=%d", req.CocoonId, req.Wave, req.WorldLevel, req.PropEntityId))
battleInfo := createBattleInfo(s, 0, 0)
if req.WorldLevel > 0 {
battleInfo.WorldLevel = req.WorldLevel
}
if req.Wave > 0 && int(req.Wave) <= len(battleInfo.MonsterWaveList) {
battleInfo.MonsterWaveList = battleInfo.MonsterWaveList[:req.Wave]
} else if len(battleInfo.MonsterWaveList) > 1 {
battleInfo.MonsterWaveList = battleInfo.MonsterWaveList[:1]
}
battleInfo.JAOIOKBBMFC = uint32(len(battleInfo.MonsterWaveList))
for _, w := range battleInfo.MonsterWaveList {
w.WaveId = 1
w.WaveParam = nil
w.BattleStageId = battleInfo.StageId
}
normalizeCalyxBattleInfo(battleInfo, req.Wave, req.WorldLevel)
CURRENT_BATTLE.Store(s.Token, battleInfo)
challengeCnt := req.Wave
if challengeCnt == 0 {
challengeCnt = 1
}
rsp.Retcode = 0
rsp.PropEntityId = req.PropEntityId
rsp.CocoonId = req.CocoonId
rsp.Wave = req.Wave
rsp.ChallengeCnt = challengeCnt
rsp.BattleInfo = battleInfo
return nil
})
// NOTE: 4.6.51 proto names this message StartQuickCocoonStageCsReq/Rsp
handleNamed("StartQuickCocoonStage", "StartQuickCocoonStageRsp", func(s *Session, req *goproto.StartQuickCocoonStageCsReq, rsp *goproto.StartQuickCocoonStageRsp) error {
Log(fmt.Sprintf("[BATTLE] StartQuickCocoonStage: CocoonId=%d Wave=%d WorldLevel=%d", req.CocoonId, req.Wave, req.WorldLevel))
battleInfo := createBattleInfo(s, 0, 0)
normalizeCalyxBattleInfo(battleInfo, req.Wave, req.WorldLevel)
CURRENT_BATTLE.Store(s.Token, battleInfo)
rsp.Retcode = 0
rsp.CocoonId = req.CocoonId
rsp.Wave = req.Wave
rsp.BattleInfo = battleInfo
return nil
})
// NOTE: 4.6.51 proto names this message StartQuickCocoonStageCsReq/Rsp
// (the Rust code referenced an older QuickStartCocoonStage* name).
handleNamed("StartQuickCocoonStage", "StartQuickCocoonStageRsp", func(s *Session, req *goproto.StartQuickCocoonStageCsReq, rsp *goproto.StartQuickCocoonStageRsp) error {
handleNamed("StartQuickFarmElement", "StartQuickFarmElementRsp", func(s *Session, req *goproto.StartQuickFarmElementCsReq, rsp *goproto.StartQuickFarmElementRsp) error {
Log(fmt.Sprintf("[BATTLE] StartQuickFarmElement: FarmID=%d WorldLevel=%d", req.PAOFHFLFFHD, req.WorldLevel))
battleInfo := createBattleInfo(s, 0, 0)
if req.WorldLevel > 0 {
battleInfo.WorldLevel = req.WorldLevel
}
if req.Wave > 0 && int(req.Wave) <= len(battleInfo.MonsterWaveList) {
battleInfo.MonsterWaveList = battleInfo.MonsterWaveList[:req.Wave]
} else if len(battleInfo.MonsterWaveList) > 1 {
battleInfo.MonsterWaveList = battleInfo.MonsterWaveList[:1]
}
battleInfo.JAOIOKBBMFC = uint32(len(battleInfo.MonsterWaveList))
for _, w := range battleInfo.MonsterWaveList {
w.WaveId = 1
w.WaveParam = nil
w.BattleStageId = battleInfo.StageId
}
normalizeCalyxBattleInfo(battleInfo, 1, req.WorldLevel)
CURRENT_BATTLE.Store(s.Token, battleInfo)
rsp.CocoonId = req.CocoonId
rsp.Wave = req.Wave
rsp.Retcode = 0
rsp.PAOFHFLFFHD = req.PAOFHFLFFHD
rsp.WorldLevel = req.WorldLevel
rsp.BattleInfo = battleInfo
return nil
})
handle("ActiveFarmElement", func(s *Session, req *goproto.ActiveFarmElementCsReq, rsp *goproto.ActiveFarmElementScRsp) error {
Log(fmt.Sprintf("[BATTLE] ActiveFarmElement: EntityId=%d WorldLevel=%d", req.EntityId, req.WorldLevel))
rsp.Retcode = 0
rsp.EntityId = req.EntityId
rsp.WorldLevel = req.WorldLevel
return nil
})
handle("DeactivateFarmElement", func(s *Session, req *goproto.DeactivateFarmElementCsReq, rsp *goproto.DeactivateFarmElementScRsp) error {
Log(fmt.Sprintf("[BATTLE] DeactivateFarmElement: EntityId=%d", req.EntityId))
rsp.Retcode = 0
rsp.EntityId = req.EntityId
return nil
})
handle("CocoonSweep", func(s *Session, req *goproto.CocoonSweepCsReq, rsp *goproto.CocoonSweepScRsp) error {
Log(fmt.Sprintf("[BATTLE] CocoonSweep: CocoonId=%d WorldLevel=%d", req.CocoonId, req.WorldLevel))
rsp.Retcode = 0
rsp.CocoonId = req.CocoonId
rsp.DropData = &goproto.ItemList{}
rsp.MultipleDropData = &goproto.ItemList{}
return nil
})
handle("FarmElementSweep", func(s *Session, req *goproto.FarmElementSweepCsReq, rsp *goproto.FarmElementSweepScRsp) error {
Log(fmt.Sprintf("[BATTLE] FarmElementSweep: FarmID=%d", req.PAOFHFLFFHD))
rsp.Retcode = 0
rsp.PAOFHFLFFHD = req.PAOFHFLFFHD
rsp.MultipleDropData = &goproto.ItemList{}
return nil
})
handle("GetFarmStageGachaInfo", func(s *Session, req *goproto.GetFarmStageGachaInfoCsReq, rsp *goproto.GetFarmStageGachaInfoScRsp) error {
rsp.Retcode = 0
return nil
})
handle("SceneEnterStage", func(s *Session, req *goproto.SceneEnterStageCsReq, rsp *goproto.SceneEnterStageScRsp) error {
battleInfo := createBattleInfo(s, 0, 0)
CURRENT_BATTLE.Store(s.Token, battleInfo)
@@ -152,19 +185,32 @@ func init() {
return nil
}
if player := s.JSON(); player != nil && len(player.BattleConfig.Monsters) > 0 {
battleInfo := createBattleInfo(s, 0, 0)
CURRENT_BATTLE.Store(s.Token, battleInfo)
rsp.Retcode = 0
rsp.BattleInfo = battleInfo
return nil
}
rsp.Retcode = 2000 // RET_BATTLE_STAGE_NOT_MATCH
return nil
})
}
func normalizeCalyxBattleInfo(battleInfo *goproto.SceneBattleInfo, reqWave uint32, worldLevel uint32) {
if worldLevel > 0 {
battleInfo.WorldLevel = worldLevel
}
if reqWave > 0 && int(reqWave) <= len(battleInfo.MonsterWaveList) {
battleInfo.MonsterWaveList = battleInfo.MonsterWaveList[:reqWave]
} else if len(battleInfo.MonsterWaveList) > 1 {
battleInfo.MonsterWaveList = battleInfo.MonsterWaveList[:1]
}
battleInfo.JAOIOKBBMFC = uint32(len(battleInfo.MonsterWaveList))
for _, w := range battleInfo.MonsterWaveList {
// NOTE: In client 4.6.53 GameAssembly.dll 0x166b2fdd, client verifies:
// (wave.WaveId & ~8) == 1. If wave_id != 1, it jumps to 0x166b3161
// and throws NullReferenceException in AdventureModule.CreateBattleServerCheckResult.
// Therefore every wave in Calyx / FarmElement MUST have WaveId = 1 and WaveParam = nil.
w.WaveId = 1
w.WaveParam = nil
w.BattleStageId = battleInfo.StageId
}
}
// createBattleInfo is the Go port of battle.rs create_battle_info.
func createBattleInfo(s *Session, casterID, skillIndex uint32) *goproto.SceneBattleInfo {
player := s.JSON()