feat: set default battle starting energy to 50% for all avatars
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@@ -189,7 +189,7 @@ func (a *AvatarJson) SPCur() uint32 {
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if a.SPValue != nil {
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if a.SPValue != nil {
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return *a.SPValue
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return *a.SPValue
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}
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}
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return 10000
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return a.SPMaxVal() / 2
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}
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}
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func (a *AvatarJson) SPMaxVal() uint32 {
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func (a *AvatarJson) SPMaxVal() uint32 {
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@@ -297,7 +297,7 @@ func ToLineupInfo(lineups map[uint32]uint32) *goproto.LineupInfo {
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Hp: 10000,
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Hp: 10000,
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Satiety: 100,
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Satiety: 100,
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AvatarType: goproto.AvatarType_AVATAR_FORMAL_TYPE,
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AvatarType: goproto.AvatarType_AVATAR_FORMAL_TYPE,
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SpBar: &goproto.SpBarInfo{CurSp: 10000, MaxSp: 10000},
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SpBar: &goproto.SpBarInfo{CurSp: 5000, MaxSp: 10000},
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Slot: uint32(len(lineup.AvatarList)),
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Slot: uint32(len(lineup.AvatarList)),
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})
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})
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}
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}
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