Update GaCy-GO

This commit is contained in:
CAtlas0784 committed 2026-10-28 18:54:43 +07:00
1 parent da8a32f60d
commit 0cbe460e49
345 files changed
+98202 -77559

No files matched your search

+11
View File
@@ -0,0 +1,11 @@
-- Request one known loader closure for passive capture; do not execute it.
do local function capture()
if _G.__gacGachaMainCapture1 then return end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
local current=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
if not current or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(current)then return end
_G.__gacGachaMainCapture1=true
local ok,v=pcall(package.loaders[3],'Ui.Gacha.GachaMainPage')
CS.UnityEngine.Debug.Log('[GAC_GACHA_MAIN_CAPTURE] '..tostring(ok)..' '..type(v))
end local ok,e=pcall(capture);if not ok then _G.__gacGachaMainCapture1=true;CS.UnityEngine.Debug.Log('[GAC_GACHA_MAIN_CAPTURE] ERROR '..tostring(e))end end