Update GaCy-GO
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@@ -0,0 +1,14 @@
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do
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local s=_G.__gacPingColorVerify2 or {n=0};_G.__gacPingColorVerify2=s
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if s.n<3 then
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s.n=s.n+1
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local p=_G.__GAC_PING_RAINBOW_STATE
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if p then for path,t in pairs(p.targets)do
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local parts={}
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for _,icon in ipairs(t.icons)do if icon.image.gameObject.activeInHierarchy then
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parts[#parts+1]='mask='..tostring(icon.mask and icon.mask.name)..' slices='..#icon.slices
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end end
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CS.UnityEngine.Debug.Log('[GAC_PING_VERIFY2] sample='..s.n..' text='..tostring(t.text.text)..' vertexCount='..tostring(t.vertexCount)..' first='..tostring(t.colors and t.colors[0])..' '..table.concat(parts,' '))
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end end
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end
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end
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