Update GaCy-GO
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@@ -0,0 +1,19 @@
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-- Bounded research pulse. Pauses in Battle. No UI or gameplay callbacks.
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do local function capture()
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local s=_G.__gacGlmGroupPulse2 or {count=0};_G.__gacGlmGroupPulse2=s
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if s.count>=8 then return end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
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if s.count==0 then
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local field=typeof(CS.RPG.GameCore.GachaGroupDataRow):GetField('GroupType',flags)
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local t=field.FieldType
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for _,name in ipairs({'Normal','Newbie','AvatarUp','WeaponUp','MultiAvatarUp','MultiWeaponUp','Collaboration','CollaborationMerge'})do
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local ok,v=pcall(function()return CS.System.Enum.Parse(t,name)end)
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if ok then CS.UnityEngine.Debug.Log('[GAC_GLM_GROUP_ENUM] '..name..' '..tostring(CS.System.Convert.ToInt32(v)))end
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end
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end
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s.count=s.count+1
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CS.Newtonsoft.Json.JsonConvert.SerializeObject('GAC_GLM_GROUP_TICK')
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end;local ok,e=pcall(capture);if not ok then _G.__gacGlmGroupPulse2={count=99};CS.UnityEngine.Debug.Log('[GAC_GLM_GROUP_ENUM] ERROR '..tostring(e))end end
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