Update GaCy-GO
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-- Read only metadata for named asset services; one type per heartbeat.
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do local function capture()
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local s=_G.__gacGachaAssetMetadata2 or {index=1};_G.__gacGachaAssetMetadata2=s
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local names={'RPG.Client.AssetMgr','RPG.Client.AssetSystem.AssetLoader','RPG.Client.AssetSystem.AsbManifestV5_Managed'}
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if s.index>#names then return end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase) then return end
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local name=names[s.index];s.index=s.index+1
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local t=typeof(CS.RPG.Client.GridFightModule).Assembly:GetType(name) or CS.System.Type.GetType(name..', RPG.AssetSystem')
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local log=function(x)CS.UnityEngine.Debug.Log('[GAC_GACHA_ASSET_META] '..tostring(x))end
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log('TYPE '..name..' '..tostring(t))
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if t then
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local fs=t:GetFields(flags);for i=0,math.min(fs.Length-1,159)do local f=fs[i];if name~='RPG.Client.GlobalVars' or f.Name:lower():find('asset') then log('FIELD '..f.Name..' '..f.FieldType.FullName)end end
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local ms=t:GetMethods(flags);for i=0,math.min(ms.Length-1,191)do local m=ms[i];if m.DeclaringType==t then log('METHOD '..tostring(m))end end
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end
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if s.index>#names then log('END')end
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end;local ok,e=pcall(capture);if not ok then _G.__gacGachaAssetMetadata2={index=99};CS.UnityEngine.Debug.Log('[GAC_GACHA_ASSET_META] ERROR '..tostring(e))end end
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