Update GaCy-GO
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-- Serialize one already loaded plain configuration object per heartbeat.
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do local function capture()
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local s=_G.__gacFiveDimMiniConfig1 or {index=1};_G.__gacFiveDimMiniConfig1=s
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local names={'MiniGameCollectionConfig','PlayerConfig','LevelConfig'}
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if s.index>#names then return end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
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local m=CS.RPG.Client.GlobalVars.s_ModuleManager.FiveDimModule
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local cfg=m:GetType():GetField('_GameConfig',flags):GetValue(m)
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if not cfg then return end
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local name=names[s.index];s.index=s.index+1
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local value=cfg:GetType():GetField(name,flags):GetValue(cfg)
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local text=CS.Newtonsoft.Json.JsonConvert.SerializeObject(value)
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if #text>65536 then error('config output bound')end
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CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_MINI_CONFIG] '..name..' '..text)
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if s.index>#names then CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_MINI_CONFIG] END')end
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end;local ok,e=pcall(capture);if not ok then _G.__gacFiveDimMiniConfig1={index=99};CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_MINI_CONFIG] ERROR '..tostring(e))end end
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