Update GaCy-GO
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@@ -0,0 +1,22 @@
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-- Two named wave/container types only; metadata, 32 methods per heartbeat.
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do local function capture()
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local s=_G.__gacCwWaveInfo1 or {kind=1,index=0};_G.__gacCwWaveInfo1=s
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if s.kind>2 then return end
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local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_WAVE_INFO] '..tostring(x))end
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local ok,err=pcall(function()
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local types={typeof(CS.RPG.GameCore.GridFightWaveInfo),typeof(CS.RPG.GameCore.BattleInstance)}
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local t=types[s.kind];local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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if s.index==0 then
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log('TYPE '..t.FullName)
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local fs=t:GetFields(flags);for i=0,math.min(fs.Length-1,63)do log('FIELD '..tostring(fs[i]))end
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local cs=t:GetConstructors(flags);for i=0,math.min(cs.Length-1,7)do log('CTOR '..tostring(cs[i])..' HANDLE '..tostring(cs[i].MethodHandle.Value))end
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end
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local ms=t:GetMethods(flags)
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for i=s.index,math.min(s.index+31,ms.Length-1,255)do
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local m=ms[i];if m.DeclaringType==t and (s.kind==1 or m.Name:find('Wave')or m.Name:find('Monster')or m.Name:find('Init'))then log('METHOD '..t.FullName..' '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end
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end
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s.index=s.index+32;if s.index>=ms.Length or s.index>=256 then log('TYPE_END '..t.FullName..' total='..ms.Length);s.kind=s.kind+1;s.index=0 end
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end)
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if not ok then log('ERROR '..tostring(err));s.kind=3 end
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if s.kind>2 then log('END')end
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end;capture()end
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