Update GaCy-GO
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-- Exact protobuf serializer metadata; no serialization/gameplay invocation.
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do local function capture()
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if _G.__gacCwProtoSerializeHandle1 then return end;_G.__gacCwProtoSerializeHandle1=true
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local ms=typeof(CS.Google.Protobuf.MessageExtensions):GetMethods(flags)
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for i=0,math.min(ms.Length-1,127)do local m=ms[i];if m.Name=='ToByteArray'and m:GetParameters().Length==1 then CS.UnityEngine.Debug.Log('[GAC_CW_PROTO_SERIALIZER] '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end
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end;local ok,e=pcall(capture);if not ok then CS.UnityEngine.Debug.Log('[GAC_CW_PROTO_SERIALIZER] ERROR '..tostring(e))end end
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