Update GaCy-GO
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-- Bounded metadata for two exact native methods; no constructors/actions.
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do local function capture()
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if _G.__gacCwMonsterHandles1 then return end;_G.__gacCwMonsterHandles1=true
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local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_MONSTER_HANDLE] '..tostring(x))end
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local ok,err=pcall(function()
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local t=typeof(CS.RPG.Client.GridFightMonsterData)
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local ms=t:GetMethods(flags)
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for i=0,math.min(ms.Length-1,47)do local m=ms[i];if m.DeclaringType==t and m.Name=='Create'then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end
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end)
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if not ok then log('ERROR '..tostring(err))end;log('END')
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end;capture()end
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