Update GaCy-GO
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@@ -0,0 +1,12 @@
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do local function capture()
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local s=_G.__gacBonfireSyncMetadata1 or {i=0};_G.__gacBonfireSyncMetadata1=s
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if s.done then return end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local t=typeof(CS.RPG.Client.GridFightBonfirePendingAction)
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local ms=t:GetMethods(flags)
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for i=s.i,math.min(s.i+7,ms.Length-1,127)do
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local m=ms[i]
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if m.DeclaringType==t then CS.UnityEngine.Debug.Log('[GAC_BONFIRE_SYNC] '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end
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end
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s.i=s.i+8;if s.i>=ms.Length or s.i>=128 then s.done=true end
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end local ok,e=pcall(capture);if not ok then _G.__gacBonfireSyncMetadata1={done=true};CS.UnityEngine.Debug.Log('[GAC_BONFIRE_SYNC] ERROR '..tostring(e))end end
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