Update GaCy-GO
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@@ -0,0 +1,19 @@
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-- Metadata only: inspect the named CW module in batches; no gameplay calls.
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do local function capture()
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local s=_G.__gacCwBonfireSchema1 or {index=0};_G.__gacCwBonfireSchema1=s
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if s.done then return end
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local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_BONFIRE_SCHEMA] '..tostring(x))end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local t=typeof(CS.RPG.Client.GridFightModule)
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if s.index==0 then
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local session=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule.CurGameSession
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if session then local fs=session:GetType():GetFields(flags);for i=0,math.min(fs.Length-1,63)do log('SESSION_FIELD '..tostring(fs[i]))end end
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end
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local ms=t:GetMethods(flags)
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for i=s.index,math.min(s.index+31,ms.Length-1,2047)do
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local m=ms[i];local name=m.Name:lower()
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if m.DeclaringType==t and (name:find('bonfire')or name:find('healhp')or name:find('teabreak'))then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end
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end
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s.index=s.index+32
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if s.index>=ms.Length or s.index>=2048 then s.done=true;log('END inspected='..math.min(ms.Length,2048)..' total='..ms.Length)end
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end;local ok,e=pcall(capture);if not ok then CS.UnityEngine.Debug.Log('[GAC_CW_BONFIRE_SCHEMA] ERROR '..tostring(e))end end
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