Update GaCy-GO
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@@ -0,0 +1,23 @@
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-- Isolated protobuf setters/getters only; nothing sent to gameplay modules.
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do local function capture()
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if _G.__gacCwBattleSpotWire1 then return end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local mgr=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=mgr and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(mgr)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
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_G.__gacCwBattleSpotWire1=true
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local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_BATTLE_SPOT_WIRE] '..tostring(x))end
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local ok,err=pcall(function()
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local t=typeof(CS.ABJGLPCOMMK);local methods=t:GetMethods(flags)
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for i=0,math.min(methods.Length-1,31)do
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local m=methods[i];local ps=m:GetParameters()
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if m.DeclaringType==t and ps.Length==1 and ps[0].ParameterType==typeof(CS.System.UInt32)then
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local obj=CS.System.Activator.CreateInstance(t);obj[m.Name](obj,1)
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log('SET '..m.Name..' '..CS.System.BitConverter.ToString(CS.Google.Protobuf.MessageExtensions.ToByteArray(obj)))
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for j=0,math.min(methods.Length-1,31)do local g=methods[j];if g.DeclaringType==t and g:GetParameters().Length==0 and g.ReturnType==typeof(CS.System.UInt32) and obj[g.Name](obj)==1 then log('GET '..g.Name..' '..tostring(g.MethodHandle.Value))end end
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end
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end
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end)
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if not ok then log('ERROR '..tostring(err))end
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log('END')
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end;capture()end
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